GAME JOBS
Latest Jobs
spacer View All     Post a Job     RSS spacer
 
June 6, 2013
 
Red Storm Entertainment, a Ubisoft Studio
Assistant/Associate Producer
 
Wargaming.net
Build Engineer
 
Gameloft - New York
Programmer
 
Wargaming.net
Build Engineer
 
Virdyne Technologies
Unity Programmer
 
Wargaming.net
Dev-Ops Engineer
spacer
Blogs

Ramon Carroll's Blog

Ramon Carroll's Comments

Comment In: Video: Chris Hecker's wordless rant at GDC 2013 [News - 04/01/2013 - 03:28]

Yes, if anyone actually watched ...

Yes, if anyone actually watched Bungie 's trailer for Destiny, they would know that the comment completely new was indeed taken out of context.

Comment In: Hello World [Blog - 04/16/2013 - 01:40]

The weight loss metaphor works ...

The weight loss metaphor works fine. There is tons of information online, and tons of products. Telling a person to eat healthy and find an exercise program is fine enough. If a person is serious about losing weight not just experiencing a temporary emotional boost , but willing to do ...

Comment In: Spector: Games need to borrow from film less [News - 03/25/2013 - 08:26]

Dark Souls barely has any ...

Dark Souls barely has any cutscenes, and uses minimalism as its storytelling technique. I happen to believe that it 's one of the best stories I 've come across in games.

Comment In: Lifelong Development (ex: Dwarf Fortress) [Blog - 03/19/2013 - 01:24]

Interesting premise. Of all the ...

Interesting premise. Of all the time I 've spent playing DF mainly in adventure mode , I don 't think I 've ever really put much thought into the business model . Are they truly making enough to live off of even modestly , or is it just a nice ...

Comment In: Using Details to Craft a Coherent Game World [Blog - 03/19/2013 - 10:26]

Yeah, that 's a good ...

Yeah, that 's a good point, Chris. I think it comes down to the show, don 't tell principle. I see this same problem in many books that I read. Writers will spend BLOCKS of text at the beginning of a book, trying to tell me everything they think I ...

Comment In: How Valve hires, how it fires, and how much it pays [News - 02/25/2013 - 06:07]

Excellent point, Adam. ...

Excellent point, Adam.

[More Ramon Carroll Comments]   

UBM Tech