Gamasutra: The Art & Business of Making Gamesspacer
View All     RSS
September 1, 2014
arrowPress Releases
September 1, 2014
PR Newswire
View All
View All     Submit Event





If you enjoy reading this site, you might also want to check out these UBM Tech sites:


 
Helping out our Help System
by Randell Trulson on 07/25/11 10:00:00 am

The following blog post, unless otherwise noted, was written by a member of Gamasutra’s community.
The thoughts and opinions expressed are those of the writer and not Gamasutra or its parent company.

 

In just about every video game that exists there has to be some sort of instructions or help system.  On a PC of console system the instructions have to be built into the game for obvious reasons.  For our games we wanted to show the controls for keyboard, mouse, and Xbox controller.  Unfortunately to find a suitable royalty free image is a pain in the ass for an Xbox controller.  Either the image is too small, the angle is wrong, the color isn't suitable....Then you have to photoshop the hell out of it.  Forget it!  If we make a controller in 3D Studio, it will be ours.  It can then be any color we want, on any background we want, at any angle we want.  So here is our virtual Xbox controller I made for our game help systems.


Clay wire frame of Xbox controller


Traditional White Xbox Controller


Black Xbox Controller


Typical view that used in help system



You can read more and follow me and Neuron Games, Inc. here:


Related Jobs

Zindagi Games
Zindagi Games — Camarillo, California, United States
[09.01.14]

Software Engineer
Zindagi Games
Zindagi Games — Camarillo, California, United States
[09.01.14]

Lead/Senior Designer
N-Fusion Interactive
N-Fusion Interactive — Manalapan, New Jersey, United States
[09.01.14]

Unity 3D Game Designer
Retro Studios - Nintendo
Retro Studios - Nintendo — Austin, Texas, United States
[09.01.14]

RETRO STUDIOS - Level 3 Engineer






Comments



none
 
Comment: