This is half of the pig bug in quads. I did only half since I will be adding a symmetry modifier so both halfs will be identical making a whole. With nice quads, I can then add a UV Map modifier and then pelt stretch the bug like some sort of animal I hunted and made bed sheets out of it :P For the render I will add a TurboSmooth modifier. This is looking to be a much cleaner mesh than the triangulated mess Mudbox gave me.
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