Gamasutra: The Art & Business of Making Gamesspacer
arrowPress Releases
November 21, 2014
PR Newswire
View All
View All     Submit Event






If you enjoy reading this site, you might also want to check out these UBM Tech sites:


 
Megaloptura - Shiny new Pig Bug
by Randell Trulson on 06/06/14 07:35:00 pm

The following blog post, unless otherwise noted, was written by a member of Gamasutra’s community.
The thoughts and opinions expressed are those of the writer and not Gamasutra or its parent company.

 

So after taking the Mudbox model into 3DS Max and then retolopgizing half, I took all the middle verts and aligned them to the X-Axis and then added a Symmetry modified with weld.  This game me a continuous pig bug made entirely from quads.  Then since it will be rendered, I don't care about the poly count much so I added a TurboSmooth modifier and now I have a shiny new pig bug that I can UV unwrap and play with :D  Yeah!  Have a nice weekend everyone.

You can help support this project and preorder the game at  Neuron Games, Inc. or follow us here:

 


Related Jobs

Cloud Imperium Games
Cloud Imperium Games — Santa Monica, California, United States
[11.21.14]

Technical Artist
Petroglyph Games
Petroglyph Games — Las Vegas, Nevada, United States
[11.21.14]

Environmental Artist
Nintendo of America Inc.
Nintendo of America Inc. — Redmond, Washington, United States
[11.21.14]

Software Business Development Manager, Licensing
Forio
Forio — San Francisco, California, United States
[11.21.14]

Web Application Developer Team Lead





Loading Comments

loader image