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Blogs

Randy Angle's Blog

Please visit http://www.hoppsbusch.com

Member Blogs

My other BLOG
Posted by Randy Angle on Thu, 05 Mar 2009 12:06:00 EST in Design
Link to my BLOG
Read More... | 0 Comments

   

Randy Angle's Comments

Comment In: Systems of Control in F2P [Blog - 05/16/2013 - 01:42]

I like the formula a ...

I like the formula a lot - I can see where retail paid games that are too short or poor quality, or subscription games that no longer add new content can easily fall into the same category of abusing the players. I have seen a natural increase in players acceptance ...

Comment In: Playing with money = playing with emotions [Blog - 05/14/2013 - 02:51]

A few years back a ...

A few years back a study was done on game developers on the expo floor at GDC - it was secretly testing the EEG response to various stimuli in video games and the report was comparing what engaged developers and what engaged players - I 'm sorry I don 't ...

Comment In: There's good in you yet, F2P games, I can sense it! [Blog - 05/10/2013 - 10:39]

If 'X ' amount of ...

If 'X ' amount of content costs 'Y ' dollars a game has to recoup that 'Y ' amount to justify making 'X ' or it won 't succeed. P2P games have used the model: make a game and hyper market it to players in a way that 90 will ...

Comment In: Why OUYA's Curation Metrics May Not Be Enough [Blog - 02/10/2013 - 12:47]

Discovery, curation and business model ...

Discovery, curation and business model are all key factors in our new digital market place. Matching players to games they will enjoy is a difficult task to solve. I 'm not saying I have a magic bullet, but I realized some very simple facts - which can be used to ...

Comment In: Console makers may have a case of innovator's dilemma [News - 01/17/2013 - 03:00]

I would be happy to ...

I would be happy to purchase a next gen digital-only console, and develop games for it, that simply provided a way to play apps on my HD tv - if it had PSN/XBox Live Arcade/Indie style games along with apps from Android or WP8/Win8 and could stream, media center style ...

Comment In: What the hell does 'mid-core' mean anyway? [News - 01/02/2013 - 04:30]

About 10 years ago - ...

About 10 years ago - when 'casual ' games were just getting their boom, it was observed that there are two primary spikes that occurred in sales - traditional gamers bought games in the 'core ' genres with hard to master controls and casual gamers bought games that had easier ...

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