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Blogs

Randy O'Connor's Blog   Expert Blogs

I'm an artist and designer fascinated by player interaction and game environments. 

I am somewhat new to the industry.

I work for Tiger Style as an artist and also find time to make games with other people, too.

You can find out more about me and see some of my work at www.randyo.net.

And follow me at http://twitter.com/randyzero

Expert Blogs

Caving to Your Players  Featured Blogs
Posted by Randy O'Connor on Sat, 03 Dec 2011 11:57:00 EST in Business, Game Design, Indie, Smartphone/Tablet
What if your players want something in your game but you do not?
Read More... | 20 Comments

Going It Alone  Featured Blogs
Posted by Randy O'Connor on Sun, 30 Oct 2011 05:14:00 EDT in Indie
Sucks
Read More... | 4 Comments

Under-Designing for Success  Featured Blogs
Posted by Randy O'Connor on Wed, 28 Sep 2011 05:06:00 EDT in Game Design, Indie, Smartphone/Tablet
Even the simplest design has complexity. Focus on that core design goal and you'll still have more work than you know what to do with.
Read More... | 1 Comments

(Wrongly) Brushing Aside the Brush  Featured Blogs
Posted by Randy O'Connor on Mon, 15 Aug 2011 05:36:00 EDT in Game Design, Visual Art, Indie, Smartphone/Tablet
Gameplay is important, but don't neglect the power art has on a player
Read More... | 3 Comments

Keeping Up Appearances  Featured Blogs
Posted by Randy O'Connor on Sat, 02 Jul 2011 08:25:00 EDT in Indie
Are you selling your indie game? Make sure you put in the same details you'd expect out of games you pay for.
Read More... | 9 Comments

Some Of What Inspires Me  Featured Blogs
Posted by Randy O'Connor on Wed, 11 May 2011 01:23:00 EDT in
The universe functions on a small set of rules that result in beautiful variety. So do many of my favorite games.
Read More... | 9 Comments

[More Randy O'Connor Blogs]   

Randy O'Connor's Comments

Comment In: Caving to Your Players [Blog - 12/03/2011 - 11:57]

Thanks for all the thoughts, ...

Thanks for all the thoughts, folks. I should say that I probably exaggerated the difference in preference a bit. People that try the game often like it, many of them even without asking about more control. They just say it's really hard. My goal was to be unique, to create ...

Comment In: Going It Alone [Blog - 10/30/2011 - 05:14]

So glad to hear that, ...

So glad to hear that, and I wish you the best of luck with it It is a tough time getting started, because we do all have our own goals. But even meeting and talking about your own stuff and showing your games to others in person is super useful. ...

Comment In: Analysis: Here's Another Strike Against 'Realism' In Games [News - 08/17/2011 - 03:45]

I agree with Matthew ...

I agree with Matthew

Comment In: Keeping Up Appearances [Blog - 07/02/2011 - 08:25]

And for you guys, the ...

And for you guys, the most I have to show right now is probably this pic: http://twitpic.com/541rmf I've worked on too many projects over the last year with inconsistent release schedules so I'm not revealing much until this game is SHIPPED

Comment In: Some Of What Inspires Me [Blog - 05/11/2011 - 01:23]

What's interesting, I think, is ...

What's interesting, I think, is choosing a system and refining it. I'm definitely interested in exploring the deeper aspects of a system which reveal multiple layers. In fact, I think when you focus on solving a small set of problems, you end up revealing more elegant solutions to even deeper ...

Comment In: Part of a Balanced Breakfast [Blog - 03/27/2011 - 03:14]

I have no problem with ...

I have no problem with a system that's built to protect against inflation. It still requires effort on the part of the player to win those points. It's not reward without effort. You're right, I can't say achievements are inherently bad, and I never did, everything is shades of grey. ...

[More Randy O'Connor Comments]   

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