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Randy O'Connor's Blog
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I'm an artist and designer fascinated by player interaction and game environments.
I am somewhat new to the industry.
I work for Tiger Style as an artist and also find time to make games with other people, too.
You can find out more about me and see some of my work at www.randyo.net.
And follow me at http://twitter.com/randyzero
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Expert Blogs
Caving to Your Players  |
| Posted by Randy O'Connor on Sat, 03 Dec 2011 11:57:00 EST in
Business,
Game Design,
Indie,
Smartphone/Tablet
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| What if your players want something in your game but you do not? |
| Read More... | 20 Comments |
Going It Alone  |
| Posted by Randy O'Connor on Sun, 30 Oct 2011 05:14:00 EDT in
Indie
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| Sucks |
| Read More... | 4 Comments |
Under-Designing for Success  |
| Posted by Randy O'Connor on Wed, 28 Sep 2011 05:06:00 EDT in
Game Design,
Indie,
Smartphone/Tablet
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| Even the simplest design has complexity. Focus on that core design goal and you'll still have more work than you know what to do with. |
| Read More... | 1 Comments |
(Wrongly) Brushing Aside the Brush  |
| Posted by Randy O'Connor on Mon, 15 Aug 2011 05:36:00 EDT in
Game Design,
Visual Art,
Indie,
Smartphone/Tablet
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| Gameplay is important, but don't neglect the power art has on a player |
| Read More... | 3 Comments |
Keeping Up Appearances  |
| Posted by Randy O'Connor on Sat, 02 Jul 2011 08:25:00 EDT in
Indie
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| Are you selling your indie game? Make sure you put in the same details you'd expect out of games you pay for. |
| Read More... | 9 Comments |
Some Of What Inspires Me  |
| Posted by Randy O'Connor on Wed, 11 May 2011 01:23:00 EDT in
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| The universe functions on a small set of rules that result in beautiful variety. So do many of my favorite games. |
| Read More... | 9 Comments |
[More Randy O'Connor Blogs]
Randy O'Connor's Comments
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Comment In: Caving to Your Players [Blog - 12/03/2011 - 11:57]
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Thanks for all the thoughts, ... Thanks for all the thoughts, folks. I should say that I probably exaggerated the difference in preference a bit. People that try the game often like it, many of them even without asking about more control. They just say it's really hard. My goal was to be unique, to create ... |
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Comment In: Going It Alone [Blog - 10/30/2011 - 05:14]
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So glad to hear that, ... So glad to hear that, and I wish you the best of luck with it It is a tough time getting started, because we do all have our own goals. But even meeting and talking about your own stuff and showing your games to others in person is super useful. ... |
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Comment In: Keeping Up Appearances [Blog - 07/02/2011 - 08:25]
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And for you guys, the ... And for you guys, the most I have to show right now is probably this pic: http://twitpic.com/541rmf I've worked on too many projects over the last year with inconsistent release schedules so I'm not revealing much until this game is SHIPPED |
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Comment In: Some Of What Inspires Me [Blog - 05/11/2011 - 01:23]
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What's interesting, I think, is ... What's interesting, I think, is choosing a system and refining it. I'm definitely interested in exploring the deeper aspects of a system which reveal multiple layers. In fact, I think when you focus on solving a small set of problems, you end up revealing more elegant solutions to even deeper ... |
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Comment In: Part of a Balanced Breakfast [Blog - 03/27/2011 - 03:14]
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I have no problem with ... I have no problem with a system that's built to protect against inflation. It still requires effort on the part of the player to win those points. It's not reward without effort. You're right, I can't say achievements are inherently bad, and I never did, everything is shades of grey. ... |
[More Randy O'Connor Comments]
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