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Blogs

Randy OConnor's Blog   Expert Blogs

I'm an artist and designer fascinated by player interaction and game environments. 

I am somewhat new to the industry.

I work for Tiger Style as an artist and also find time to make games with other people, too.

You can find out more about me and see some of my work at www.randyo.net.

And follow me at http://twitter.com/randyzero

Expert Blogs

Evolve Your Mechanics, Not Your Narrative  Featured Blogs
Posted by Randy OConnor on Fri, 19 Apr 2013 02:17:00 EDT in Design
Randy thinks progress in games needs to come from mechanical innovation, not narrative innovation, as important as that is to the maturing of the industry.
Read More... | 12 Comments

Exposing Your Energy  Featured Blogs
Posted by Randy OConnor on Sun, 27 Jan 2013 07:55:00 EST in Indie, Design, Smartphone/Tablet
Randy is trying to embrace a new phrase that would sound great on motivational YouTube videos.
Read More... | 0 Comments

On Paper  Featured Blogs
Posted by Randy OConnor on Mon, 19 Nov 2012 08:51:00 EST in Indie, Art, Design
Randy explores non-digital game design and drawing to get away from the computer.
Read More... | 5 Comments

The Power of Choices  Featured Blogs
Posted by Randy OConnor on Fri, 05 Oct 2012 09:40:00 EDT in Design
It's been suggested that true games give the player rather than the designer power over emotion. But that's not true, in my opinion.
Read More... | 3 Comments

Cheat It Out  Featured Blogs
Posted by Randy OConnor on Tue, 14 Aug 2012 04:38:00 EDT in Programming, Art, Production, Design
Messing with things under the hood is what game design is all about.
Read More... | 0 Comments

Detail Mechanics  Featured Blogs
Posted by Randy OConnor on Tue, 12 Jun 2012 02:58:00 EDT in Design
The moments that stick with us are often small game mechanics that expand and complement the system of a game world.
Read More... | 0 Comments

[More Randy OConnor Blogs]   

Randy OConnor's Comments

Comment In: Evolve Your Mechanics, Not Your Narrative [Blog - 04/19/2013 - 02:17]

Wow, a ton of great ...

Wow, a ton of great comments and thoughts, everyone Thanks for getting into it. r n r nA few comments. r n r n@Tom: I agree the resulting mechanics in the quake series do create a whole additional level of depth, which essentially ends up making such titles a sport ...

Comment In: On Paper [Blog - 11/19/2012 - 08:51]

Thanks so much r n ...

Thanks so much r n r nI totally agree with the importance of social interaction to making a board game work. The game I continually turn to is Cash 'N Guns, an awesome game revolving around pointing foam guns at each other. The turns are simultaneous, there are only 8 ...

Comment In: No Longer A Rookie, Still Naive [Blog - 04/17/2012 - 09:56]

The game was complete , ...

The game was complete , it was just lacking an extra layer of content. But iOS development encourages a system of updates to carry each game further. The actual gameplay changed in only two ways: medkits work differently and the difficulty curve was tweaked. r n r nMy plan had ...

Comment In: Sixty to Zero [Blog - 02/21/2012 - 03:55]

Thanks for the thoughts. I ...

Thanks for the thoughts. I wouldn't dismiss you as a nut, but I would switch your placement of quotations. I am making, by a monetary definition, a free game. You could argue it isn't free because there's a cost to experience it, and that cost is dealing with advertisements. When ...

Comment In: Caving to Your Players [Blog - 12/03/2011 - 11:57]

Thanks for all the thoughts, ...

Thanks for all the thoughts, folks. I should say that I probably exaggerated the difference in preference a bit. People that try the game often like it, many of them even without asking about more control. They just say it's really hard. My goal was to be unique, to create ...

Comment In: Going It Alone [Blog - 10/30/2011 - 05:14]

So glad to hear that, ...

So glad to hear that, and I wish you the best of luck with it It is a tough time getting started, because we do all have our own goals. But even meeting and talking about your own stuff and showing your games to others in person is super useful. ...

[More Randy OConnor Comments]   

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