GAME JOBS
Latest Jobs
spacer View All     Post a Job     RSS spacer
 
June 7, 2013
 
YAGER Development
Senior Game Systems Designer (f/m)
 
RealTime Immersive, Inc.
Animation Software Engineer
 
Havok
Havok- 3D Software Engineers (Relocate to Europe)
 
Social Point
Senior Game Developer
 
Treyarch / Activision
Senior Environment Artist
 
Sony Computer Entertainment America - Santa Monica
Senior Staff Programmer
spacer
Blogs

Rasmus Gunnarsson's Blog

Rasmus Gunnarsson's Comments

Comment In: Opinion: Why Facebook's push to attract the 'core' is a bad idea [News - 02/05/2013 - 12:47]

I don 't think hardcore ...

I don 't think hardcore gamers are natural whales at all. I 'd bet they 'd be less willing to spend money on a facebook game when they gotta buy the real games.

Comment In: Opinion: Yes, we need more research, and the industry should support it [News - 01/18/2013 - 02:09]

Most definately. I assumed it ...

Most definately. I assumed it was also that it is one media that everyone is very comfortable with and consider important. So it is damned sad that perhaps the biggest factor of them all gets a clean slide while games who might or might not contribute in small amounts become ...

Comment In: 3DS piracy is a problem - because publishers say so [News - 01/11/2013 - 03:54]

The publishers ' fear was ...

The publishers ' fear was that, in a climate where piracy is commonplace, original games and new mechanics are far less likely to be successful than games based on previously successful mechanics, established licenses, sequels, and sports. r n r nSaying piracy is bad is ok in my book. Saying ...

Comment In: Surprise: Call of Duty: Black Ops 2 rakes in the cash [News - 11/16/2012 - 10:09]

NA UK vs Worldwide wtf. ...

NA UK vs Worldwide wtf. How is this in anyway a good comparison Who knows, might 've sold half of the previous game.

Comment In: New Hitman asks players to improvise, but have they forgotten how? [News - 11/02/2012 - 02:09]

It 's patronizing that IO ...

It 's patronizing that IO are deciding to let players decide how to complete levels r n r nNot what 's being said here, rather that IO worries that players might not understand a little freedom. Tbh, I think it is something that would come naturally if they design the ...

Comment In: I Spoke With Esther [Blog - 10/12/2012 - 03:20]

By having the audiologs triggered ...

By having the audiologs triggered when you entered a zone let 's you calmy take in the narrative while slowly moving through the scene and letting the words reflect in the world. By having the gameplay work like this creates a very relaxed and smooth flowing experience. If puzzles and ...

[More Rasmus Gunnarsson Comments]   

UBM Tech