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Rasmus Rasmussen's Blog


Localization QA Test Lead by day, indie game designer by night. Background in media production and photography, but always a game builder at heart...

I run my own little indie studio, called Tagunda, based in Seattle, WA. You can also find me on twitter, as @theprint.


Member Blogs

Posted by Rasmus Rasmussen on Mon, 05 May 2014 01:39:00 EDT in Design, Production
Despite few downloads and even less revenue, this tiny game is a success. How so? This post mortem is about expectations, and the value of working with others.

Rasmus Rasmussen's Comments

Comment In: [Blog - 12/15/2014 - 01:49]

I needed to read this. ...

I needed to read this. Thanks

Comment In: [News - 12/11/2014 - 09:28]

Disheartening. ...


Comment In: [Blog - 12/09/2014 - 03:42]

This is great stuff. I ...

This is great stuff. I get emails from aspiring composers from time to time, and I definitely recognize many of the what-not-to-do things. I 'll be forwarding this to a few people...

Comment In: [Blog - 10/14/2014 - 02:07]

This is a nice reminder, ...

This is a nice reminder, that I need to end mine as well. In my case, it was my first attempt, my research wasn 't good enough, and I definitely made some rookie mistakes. Rather than beating a dead horse, there 's no shame in calling it for what it ...

Comment In: [News - 07/10/2014 - 08:01]

Like with every other creative ...

Like with every other creative endeavor, you must spend years working up to your overnight success. Great post.

Comment In: [News - 07/07/2014 - 03:35]

Congratulations You, a bunch of ...

Congratulations You, a bunch of essentially strangers got together and made a game. And finished it And released it, and watched it become fairly successful I 've played it, and it 's fun and addictive. Haters They 're either jealous, or have too few real world problems. Either way, you ...