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Rasmus Rasmussen's Blog

 

Localization QA Test Lead by day, indie game designer by night. Background in media production and photography, but always a game builder at heart...

I run my own little indie studio, called Tagunda, based in Seattle, WA. You can also find me on twitter, as @theprint.

 

Member Blogs

Posted by Rasmus Rasmussen on Mon, 05 May 2014 01:39:00 EDT in Design, Production
Despite few downloads and even less revenue, this tiny game is a success. How so? This post mortem is about expectations, and the value of working with others.



Rasmus Rasmussen's Comments

Comment In: [News - 07/10/2014 - 08:01]

Like with every other creative ...

Like with every other creative endeavor, you must spend years working up to your overnight success. Great post.

Comment In: [News - 07/07/2014 - 03:35]

Congratulations You, a bunch of ...

Congratulations You, a bunch of essentially strangers got together and made a game. And finished it And released it, and watched it become fairly successful I 've played it, and it 's fun and addictive. Haters They 're either jealous, or have too few real world problems. Either way, you ...

Comment In: [Blog - 04/11/2014 - 02:34]

I am surprised no one ...

I am surprised no one else has mentioned this, but I have experienced the following twice - both times dealing with large businesses, mind you. In my experience, a certain level of inefficiency sneaks in, as companies grow. r n r nBasically it goes like this: There is a phone ...

Comment In: [Blog - 04/07/2014 - 02:20]

Excellent write-up, awesome charts and ...

Excellent write-up, awesome charts and very useful. Also great advertising for toggl, which I assume many will now check out myself included . Thanks for sharing

Comment In: [Blog - 04/02/2014 - 06:50]

Wow - I feel as ...

Wow - I feel as though, I could have written this article myself. I was pretty much nodding the whole way through. Having had a similar experience, I have made the following decision: for my next big project, I will get a partner in crime. Working with someone else will ...

Comment In: [Blog - 03/25/2014 - 09:27]

I think these are great ...

I think these are great targets to have in mind, when designing games with micro transactions. Especially the last point, about making people fall in love with your game first. r n r nOn that note, this is where I feel story comes in - either literally, or in the ...