Rasmus Rasmussen's Blog
Localization QA Test Lead by day, indie game designer by night. Background in media production and photography, but always a game builder at heart...
I run my own little indie studio, called Tagunda, based in Seattle, WA. You can also find me on twitter, as @theprint.
Current project: Torgar's Quest, a roguelike dungeon crawl of retro proportions.
What is a story, and what makes stories in games different from elsewhere? This overview, with examples from an ongoing project, covers the basics and might help you develop your own story.
Is it really important to do early QA testing? The answer is yes, even on small-scale projects. Using a my own work-in-progess as an example, here is how your game might benefit.
Preparing games for localization involves a lot more than separating content from code. Here's a primer on designing for, and working with translations, and how to avoid come common pitfalls.
There are many approaches you can take, when setting out to design how procedural generation should work in your game. This is a description of the approach chosen for my first attempt at a classic roguelike, using carver objects.
Despite few downloads and even less revenue, this tiny game is a success. How so? This post mortem is about expectations, and the value of working with others.
Rasmus Rasmussen's Comments
[News - 05/14/2015 - 01:24]
This happened to me when ...
This happened to me when I ran my Kickstarter, but I must say: Kickstarter was awesome about it. Shortly after being alerted to the issue, they banned the user in question obviously and worked with Amazon to freeze refunds. In the end, I was able to keep the pledge from ...
[Blog - 05/04/2015 - 01:51]
That is a great way ...
That is a great way to put it, and very true. I enjoy listening to the suggestions of testers, but I do tend to implement changes my own way. It 's about taking constructive criticism and turning it into inspiration, rather than crossing off items on a list of requested ...
[News - 04/27/2015 - 05:24]
[Blog - 03/13/2015 - 12:18]
Great writeup. I have played ...
Great writeup. I have played with it some, but never actually produced anything using Twine. Now though, I am thinking it could also be used for interactive multiple choice testing and training purposes.
[Blog - 03/06/2015 - 07:16]
Excellent post, and lots of ...
Excellent post, and lots of great comments as well. Thank you all for sharing. Reading this made me both glad that my own experience matches yours aka I am not alone , and sad that it is so hard to get noticed by the game press, especially given how important ...
[Blog - 01/08/2015 - 03:01]
Oh man, character bios and ...
Oh man, character bios and actual manuscripts would be so great to have, but I don 't think I have ever gotten that. Which is kinda sad, now that I think about it.