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Blogs

Raul Aliaga's Blog

Consultant in mathemagics, code-fu, game design and production.

http://about.me/Raliaga

Member Blogs

My #gamejobs love story
Posted by Raul Aliaga on Fri, 29 Apr 2011 04:40:00 EDT in
How I got my current job via twitter.
Read More... | 0 Comments

Video games and transferable skills  Featured Blogs
Posted by Raul Aliaga on Tue, 24 Aug 2010 09:35:00 EDT in Design
Some thoughts about personal experiences playing video games leaving me with useful skills for life.
Read More... | 6 Comments

   

Raul Aliaga's Comments

Comment In: Learning to Love Handicaps in Competitive Games [Feature - 05/22/2013 - 04:00]

It is important to note ...

It is important to note that the basis for bluffing is asymmetry of information, and that 's hard to do on a game with a shared screen, however, it should be completely reasonable in an online game.

Comment In: GungHo Stock’s 4000% Run -- What it Means for Game Studios and Investors [Blog - 05/21/2013 - 12:13]

Another factor is that to ...

Another factor is that to be smarter investing in games requires in-depth involvement that most investors are unwilling to do, specially given their opportunity cost of learning about more traditional industries like energy, media, hardware, among others. r n r nAs for the question about Finland, here 's a handy ...

Comment In: Asynchronous Games and Codex [Blog - 05/08/2013 - 03:06]

Great article David, thanks for ...

Great article David, thanks for sharing I did some thinking on this some time ago and an interesting territory is to define a reaction system in which players can visually script some gameplay decisions to use instants depending on context. It obviously suffers of several issues, but I think that ...

Comment In: The Devil's Workshop: An Interview with Diablo III's Jay Wilson [Feature - 05/14/2012 - 04:10]

I think that a key ...

I think that a key consideration for focusing on prototyping instead of documenting besides of the benefits already mentioned, is that it enables to have all teams working relatively synchronously, which is a really big concern with such large teams at a place like Blizzard. If they spend designing too ...

Comment In: Will Wright Reveals 'Personal Gaming' Project Hivemind [News - 11/16/2011 - 10:28]

It sounds like a platform ...

It sounds like a platform more than a game to me

Comment In: Opinion: Have You Done Your 10,000 Hours? [News - 11/01/2011 - 03:55]

I'm concerned by the 3.5 ...

I'm concerned by the 3.5 years Milestone with an 8 hour work day . If it is indeed an 8 hour work day, five times a week, 50 weeks a year assuming you rest a little, it's 2000 hours of work per year. That's five years to get your 10.000. ...

[More Raul Aliaga Comments]   

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