GAME JOBS
Latest Jobs
spacer View All     Post a Job     RSS spacer
 
June 7, 2013
 
Sledgehammer Games / Activision
Level Designer (Temporary)
 
High Moon / Activision
Senior Environment Artist
 
LeapFrog
Associate Producer
 
EA - Austin
Producer
 
Zindagi Games
Senior/Lead Online Multiplayer
 
Off Base Productions
Senior Front End Software Engineer
spacer
Blogs

ray G's Blog

ray G's Comments

Comment In: Nintendo's hard path to third-party support in 2013 [News - 02/11/2013 - 12:18]

Its not even about the ...

Its not even about the power for me..its lack of games that are comparable to some of the great games on PS3/PS2 and 360. This whole controller approach is cool idea but just not when you have to consider games that have multiplayer, now everyone needs one, now wait Big ...

Comment In: The 50 Games That Defined 2012 [Feature - 12/26/2012 - 04:40]

How could most pass up ...

How could most pass up on Phantasy star online 2. It innovates and sets a benchmark for multi-player online dungeon crawler. it innovates like Diablo 3 should have. is it because its Japan only for the time being When you compare it even to Borderlands 2, it outdoes it by ...

Comment In: The challenge of developing for Wii U? The GamePad [News - 11/16/2012 - 01:48]

I love the idea of ...

I love the idea of a screen on the controller and its not entirely necessary, but still cool when I think how that can be integrated with an RPG/strategy game. The one thing that gets me is when I first held it and thought I cant see this as good ...

Comment In: In defense of Nights... [Blog - 10/03/2012 - 06:54]

Dont expect the speed of ...

Dont expect the speed of Wipe out, but great fluid control. It really feels like you are ice skating in the sky which feels better then it sounds :P

Comment In: The Great Catch: Becoming the Artist You Should Be [Feature - 07/19/2012 - 04:25]

I always was a firm ...

I always was a firm believer its mostly ones own personal relationship into his creative side. Knowing how to render and lay out things proportionately is the technical aspect of one vehicle, but the idea and how the idea is displayed is another. I think many of us cheat ourselves ...

Comment In: Analysis: Skyward Sword proves that Zelda needs to evolve [News - 04/11/2012 - 12:26]

Its so simple....people want that ...

Its so simple....people want that fresh feeling they got with Ocarina..that 's what it boils down to.. The fan boys don 't want to let go and the N wont risk to much..Want Zelda to be more, sack 70 of what you knew as Zelda, bamn.

[More ray G Comments]   

UBM Tech