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Blogs

Rayna Anderson's Blog

Working as a Game Designer in Montreal, currently I'm working on an RPG for the iPhone. I'm an overly active volunteer with the IGDA, you can see me posting news on the Game Design and Women in Games Special Interest Group blogs as well as on the Montreal Chapter blog. I'm also on the advisory board for the Montreal Chapter and the Women in Games SIG. Plus I have my own blog elsewhere on the web. So why not add another one to the list? ;)

Member Blogs

The Birth of ARGs  Featured Blogs
Posted by Rayna Anderson on Mon, 09 Mar 2009 11:43:00 EDT in Design
I wrote this article years ago, after the first ARG, The Beast, had reached its conclusion. I interviewed the lead writer on the project, Sean Stewart, about what their vision was and how they managed the execution of it as it expanded and evolved.
Read More... | 1 Comments

Blogging
Posted by Rayna Anderson on Wed, 04 Mar 2009 04:43:00 EST in Design
Just a link for now to my regular blog, Plucky Pixels. :) But I'll be back...
Read More... | 0 Comments

   

Rayna Anderson's Comments

Comment In: From First Act to End: A Comparison of Video Games and Feature Films [Blog - 10/16/2010 - 04:00]

This reminds me a lot ...

This reminds me a lot of Story by Robert McKee that I'm reading right now. I think that a lot of games could learn by taking a more technical approach to building stories. With the right foundation a lot of games could be a lot stronger, story-driven or not.

Comment In: In-Depth: No Female Heroes At Activision? [News - 08/04/2010 - 08:26]

I'm sad to say that ...

I'm sad to say that I've encountered this before, activision isn't the only company. When I was lead designer/writer on a murder mystery game, I was forced to rewrite everything because the higher-ups didn't want a female to be the murderer. They said that people wouldn't believe that a female ...

Comment In: Analysis: Choose Your Own Adventure, 21st Century Style [News - 04/23/2010 - 09:17]

I've just read the intro ...

I've just read the intro to ChoiceScript and I can't wait to give it a try

Comment In: Good practice - Animation As Gameplay [Blog - 04/05/2009 - 03:22]

Great post There are so ...

Great post There are so many ways that people can tell stories, it took movies a while and an advance in technology to get past the need for words. American cinema can be pretty bad for exposition sill though. Hopefully we can get games to that point sooner than later:

Comment In: Gamasutra's Best Of 2008: Top 5 Gameplay Mechanics [News - 12/11/2008 - 05:52]

ha I love the honorable ...

ha I love the honorable mention for No More Heroes, it made me laugh every time I played With the added 8-bit sound effect when it was full, that never got old.

Comment In: Gamasutra's Best Of 2008: Top 5 Downloadable Games [News - 12/08/2008 - 03:17]

tough choice there were a ...

tough choice there were a lot of quality downloadable games this year. I only player one in your top 5, but 3 in your honorable mentions. Castle Crashers has to be my personal fav though.

[More Rayna Anderson Comments]   

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