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Blogs

Reid Kimball's Blog   Expert Blogs

Reid Bryant Kimball - video game designer in Eugene, OR - is a versatile designer focused on creating compelling Triple-E player experiences and growing developers' sales by ensuring all players have access to those experiences through game accessibility features.

A proven innovator of closed-captioning for games, Reid has said, “Game accessibility means games for all, allowing developers to reach the broadest audience possible, increasing sales and empowering more people.”

With over 13 years of experience in video game design and development (including modding), Reid understands the power of video games to be a catalyst for change. He uses his creativity and vision for video games to help people reach their full potential by creating Triple-E experiences that educate, engage and empower people to improve themselves and the world around them.

He can be contacted via email: reid [at] rbkdesign [dot] com.

Or followed on Twitter.com @reidkimball

Expert Blogs

Employees of Rockstar San Diego Not Getting Star Treatment
Posted by Reid Kimball on Sun, 10 Jan 2010 03:00:00 EST in Production
Given the revelations of the extensive overtime employees of Rockstar San Diego are subjected to, Reid Bryant Kimball discusses how we can position ourselves to better stand up for our rights.
Read More... | 18 Comments

What Goes Around - An Experimental Anti-war Game  Featured Blogs
Posted by Reid Kimball on Sun, 13 Dec 2009 03:45:00 EST in Game Design
Reid Bryant Kimball designed and programmed What Goes Around, an experimental anti-war game. He discusses the design challenges he faced and his reasoning behind the final result.
Read More... | 15 Comments

Opinion: Create a Real PSA Against Online Hate Speech  Featured Blogs
Posted by Reid Kimball on Wed, 04 Nov 2009 04:00:00 EST in Game Design
Reid Bryant Kimball urges developers to create real, sincere and genuine PSA's reminding people that hate speech is not cool and is not tolerated in online gaming experiences.
Read More... | 54 Comments

Breaking the Vicious Cycle  Featured Blogs
Posted by Reid Kimball on Mon, 17 Aug 2009 11:00:00 EDT in Game Design
"In this article, game designer Reid Kimball posits that instead of striving for replayability, game designers can strive to create inspirational games that need only be played once." -Sande Chen
Read More... | 11 Comments

The Future Of The IGDA Is Written By You.
Posted by Reid Kimball on Mon, 03 Aug 2009 03:19:00 EDT in Audio, Game Design, Programming, Production, Visual Art
How the recent controversy regarding Tim Langdell opens the door to shape the IGDA into what its members want from it.
Read More... | 6 Comments

Infusing Games with a Moral Premise  Featured Blogs
Posted by Reid Kimball on Mon, 06 Jul 2009 10:30:00 EDT in Game Design
Reid Kimball puts forth an idea of how to use the concept of a Moral Premise to synchronize both gameplay and narrative to create more meaningful gaming experiences with progressive moral arcs.
Read More... | 60 Comments

[More Reid Kimball Blogs]   

Reid Kimball's Comments

Comment In: Truth in Game Design [Feature - 02/02/2010 - 04:40]

UPDATED @1:32p Scott, I really ...

UPDATED @1:32p Scott, I really enjoyed this and I see similarities in this piece with my thinking on using a Moral Premise in game design. http://www.gamasutra.com/blogs/ReidKimball/20090706/2235/Infusing Games with a Moral Premise.php In the article, I wrote, The game mechanics must be constructed in such a way that through play, the ...

Comment In: Apple Officially Unveils 'iPad' Computing Tablet [News - 01/27/2010 - 01:35]

I hope there's potential for ...

I hope there's potential for multiplayer games on a single device because of the multi-touch tech. Air hockey, pong, chess, battle Tetris, etc.

Comment In: Opinion: Is It Time To Start Pre-Selling Games? [News - 01/25/2010 - 05:58]

I think it needs to ...

I think it needs to be reiterated what Tim tried to say regarding film screenplays and in general what film production is like. Screenplays are like a blueprint guide, a very clear, easy to follow guide that carries a lot of weight. The rest of the film crew, from director ...

Comment In: American In China: McGee On Making It Work In Shanghai [Feature - 01/22/2010 - 04:10]

Don't forget about Chronicles of ...

Don't forget about Chronicles of Riddick. A fantastic game that Vin Diesel was involved quite a bit with I think.

Comment In: Year of the Woman [Blog - 01/20/2010 - 10:06]

Nancy Dowd wrote the script ...

Nancy Dowd wrote the script for Slap Shot, a raunchy hockey comedy if you ask me. But I suppose it's not as raunchy as the recent gimmicky comedy films that just try to shock and eww you.

Comment In: Rockstar 'Saddened' By Employee Treatment Allegations [News - 01/21/2010 - 07:16]

What a classless response from ...

What a classless response from Rockstar. To say, Unfortunately, this is a case of people taking the opinions of a few anonymous posters on message boards as fact. is to claim that none of the posts are true. Myself and others have spoken to people inside Rockstar. It's true. The ...

[More Reid Kimball Comments]