Latest News
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November 22, 2009
 
Video Game Watchdog National Institute On Media And The Family Shutting Down [11]
 
Modern Warfare 2 Infinity Ward's 'Most Successful PC Version' Yet [12]
 
New Tech, Design Details Of Project Natal To Emerge At Gamefest In February
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Latest Features
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November 22, 2009
 
arrow Upping The Craft: Susan O'Connor On Games Writing [6]
 
arrow Small Developers: Minimizing Risks in Large Productions - Part II [7]
 
arrow iPhone Piracy: The Inside Story [49]
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Latest Jobs
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November 22, 2009
 
Trion Redwood City
Sr. Environment Artist
 
Trion Redwood City
Sr. Evnironment Modeler
 
Sucker Punch Productions
3D Environment Artist
 
Sucker Punch Productions
Network Programmer
 
Sucker Punch Productions
Texture Artist
 
Sucker Punch Productions
Character Artist
 
Crystal Dynamics
Sr. Level Designer
 
Monolith Productions
Sr. Software Engineer, Engine - Monolith Productions - #113767
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Blogs

Reid Kimball's Blog   Expert Blogs

Reid Bryant Kimball - videogame level designer in Eugene, OR - is a versatile designer focused on creating compelling Triple-E player experiences and growing developers' sales by ensuring all players have access to those experiences through game accessibility features.

A proven innovator of closed-captioning for games, Reid has said, “Game accessibility means games for all, allowing developers to reach the broadest audience possible, increasing sales and empowering more people.”

With over 13 years of experience in videogame design and development (including modding), Reid understands the power of videogames to be a catalyst for change. He uses his creativity and vision for videogames to help people reach their full potential by creating Triple-E experiences that educate, engage and empower people to improve themselves and the world around them.

He can be contacted via email: reid [at] rbkdesign [dot] com.

Or followed on Twitter.com @reidkimball