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Reid Kimball's Blog   Expert Blogs

 

Reid Bryant Kimball - video game designer in Eugene, OR - is a versatile designer focused on creating compelling Triple-E player experiences and growing developers' sales by ensuring all players have access to those experiences through game accessibility features.

A proven innovator of closed-captioning for games, Reid has said, “Game accessibility means games for all, allowing developers to reach the broadest audience possible, increasing sales and empowering more people.”

With over 13 years of experience in video game design and development (including modding), Reid understands the power of video games to be a catalyst for change. He uses his creativity and vision for video games to help people reach their full potential by creating Triple-E experiences that educate, engage and empower people to improve themselves and the world around them.

He can be contacted via email: reid [at] rbkdesign [dot] com.

Or followed on Twitter.com @reidkimball

 

Expert Blogs

Posted by Reid Kimball on Mon, 24 Jan 2011 07:00:00 EST in Production
Please share your experiences with Unity Asset Server.


Posted by Reid Kimball on Mon, 21 Jun 2010 06:00:00 EDT in Audio, Design, Programming, Art
Reid Bryant Kimball edits a video of Heavy Rain to envision what it might look like with full closed captioning.


Posted by Reid Kimball on Sun, 21 Feb 2010 09:00:00 EST in Design
Reid Bryant Kimball recaps briefly Jesse Schell's thought provoking talk at this year's D.I.C.E conference. Not a fan of potential future of games, he wonders if game developers will create games to make people better consumers, or better contributors.


Posted by Reid Kimball on Sun, 13 Dec 2009 03:45:00 EST in Design
Reid Bryant Kimball designed and programmed What Goes Around, an experimental anti-war game. He discusses the design challenges he faced and his reasoning behind the final result.


Posted by Reid Kimball on Wed, 04 Nov 2009 04:00:00 EST in Design
Reid Bryant Kimball urges developers to create real, sincere and genuine PSA's reminding people that hate speech is not cool and is not tolerated in online gaming experiences.


Posted by Reid Kimball on Mon, 17 Aug 2009 11:00:00 EDT in Design
"In this article, game designer Reid Kimball posits that instead of striving for replayability, game designers can strive to create inspirational games that need only be played once." -Sande Chen



Reid Kimball's Comments

Comment In: [News - 06/08/2012 - 11:49]

I wish there were more ...

I wish there were more AAA titles that explore the same issues I deal with as an adult.

Comment In: [Feature - 10/25/2011 - 04:45]

Well said. I agree. I ...

Well said. I agree. I think it shows more professionalism and passion if someone points out that their performance will suffer if they work beyond their limits.

Comment In: [News - 04/29/2011 - 01:00]

Question is, which crime fighting ...

Question is, which crime fighting unit is best the handle the job Hacking a video game network doesn't sound like national security is being threatened.

Comment In: [Feature - 01/26/2011 - 04:30]

@Alexander: Jane says in her ...

@Alexander: Jane says in her book that fun comes from voluntary work, not work pushed on us by others. Just started reading the book and am enjoying it. One thing I want to know more about is that she talks about negative stress and positive stress aka eustress and says ...

Comment In: [Blog - 01/24/2011 - 07:00]

Hi Jesse Thanks for the ...

Hi Jesse Thanks for the feedback. Definitely makes me feel better coming from someone I know. Cheers.

Comment In: [Feature - 12/23/2010 - 04:50]

Very nice piece Dennis. I've ...

Very nice piece Dennis. I've done a few game accessibility projects Doom 3 CC and didn't know vibrating phones were developed first to help the deaf and hard of hearing. It makes perfect sense though.