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Remi Lavoie's Blog

 

Creative Director & Programmer for Pixel Crucible.
Indie Game Development Team, part of Execution Labs incubator in Montreal.

 

Member Blogs

Posted by Remi Lavoie on Fri, 07 Feb 2014 02:12:00 EST in Business/Marketing, Indie, Smartphone/Tablet
With recent events in the Free to Play mobile games industry, I thought it would be nice to paint a truer picture of what it's like working in F2P. Turns out, it's not so evil.


Posted by Remi Lavoie on Wed, 08 May 2013 04:28:00 EDT in Production, Indie
On May 2nd, Execution Labs hosted its first official playtesting session for all the teams in its first cohort. This blog explains how our team, Pixel Crucible, proceeded and gathered some feedback and experience along the way.



Remi Lavoie's Comments

Comment In: [News - 04/28/2014 - 12:40]

I agree with everything mentioned ...

I agree with everything mentioned in the comment above. Really great game, great feel, great aesthetic.

Comment In: [Blog - 02/26/2014 - 02:51]

Great article r nI think ...

Great article r nI think this lesson: r n Ideas should be explored as soon as possible. I need to stop building up an idea in my head as a wonderful concept if I have no real proof that it will be an experience that I m able to create. ...

Comment In: [Blog - 02/07/2014 - 02:12]

You are right: r n ...

You are right: r n all movies that stop halfway through to ask you for an extra 5.99 to continue watching, suck is totally justifiable. r n r nSaying: r n all movies that are free suck isn 't, because now you are assuming that all movies that are free ...

Comment In: [News - 11/25/2013 - 05:48]

That 's just a great ...

That 's just a great talk by Nathan. A lot of good stuff in there, some I wish I had known before, and that we 'll definitely use for our next project.

Comment In: [Blog - 05/08/2013 - 04:28]

1 As soon as you ...

1 As soon as you can. Like mentioned here: r n If you 're not embarassed, you 're testing too late. r nhttps://www.playtestcloud.com/blog/2013/05/02/5-tips-for-getting-the-most-out-of-playtesting-your-game/ r n r nDon 't think it 's too early to test, as soon as you have something worth testing, start testing. It can still have placeholder ...

Comment In: [Blog - 03/01/2013 - 04:50]

As one of the members ...

As one of the members of the Execution Labs teams, I feel that describing your game idea to a wide variety of people, from business/investors to fellow game developers is one of the biggest challenges, especially in the game 's infancy. It is one we had to face on our ...