Remi Lavoie's Blog
Game developer for Roofdog Games, creators of the Pocket Mine and Extreme Road Trip series for mobile devices.
With recent events in the Free to Play mobile games industry, I thought it would be nice to paint a truer picture of what it's like working in F2P. Turns out, it's not so evil.
On May 2nd, Execution Labs hosted its first official playtesting session for all the teams in its first cohort. This blog explains how our team, Pixel Crucible, proceeded and gathered some feedback and experience along the way.
Remi Lavoie's Comments
[News - 09/21/2015 - 04:06]
[News - 04/28/2015 - 04:06]
I just want to thank ...
I just want to thank Matt for this awesome game. r n r nLike Christian said: if you come to my house and hang out for a while, you 'll end up being forced to play TowerFall , it 's exactly like that for me too. I totally understand the ...
[News - 04/28/2014 - 12:40]
[Blog - 02/26/2014 - 02:51]
Great article r nI think ...
Great article r nI think this lesson: r n Ideas should be explored as soon as possible. I need to stop building up an idea in my head as a wonderful concept if I have no real proof that it will be an experience that I m able to create. ...
[Blog - 02/07/2014 - 02:12]
My point is that it ...
My point is that it 's clearly not the only aspect that you should judge a game by. I simply recommend that you try out a game especially when it 's free to do so , to be able to make an informed decision or judgement about it, instead of ...
[News - 11/25/2013 - 05:48]
That 's just a great ...
That 's just a great talk by Nathan. A lot of good stuff in there, some I wish I had known before, and that we 'll definitely use for our next project.