I examine what makes Guacamelee's so impactful, and why I think the alternative ending lessens its meaning.
If you've ever been in the position of starting a new project you know that it requires a lot of thinking to get all the pieces of the puzzle together. The Game Project Canvas is a cheat sheet for helping with that.
Iconoclasts are annoying and hard to work with, but is it still worth it?
It’s no secret that Chinese gamers prefer Free-to-Play (F2P) online titles. That being said, we at Niko Partners have noticed a growing contingent of gamers who are willing to spend on paid games on services like Steam and Tencent's Game Platform.
In the 1st of a 3-part series, video game music composer Winifred Phillips explores how music enhances focus & cognition in strategy gamers. In Part 1: music-message congruency, with examples of Phillips's music from the Dragon Front virtual reality game.
First off, I acknowledge that this is the wrong question to ask. The better question is: "How can I determine how many mechanics my game should have?" This essay gives my own opinion on that question.
Part 1 of all the research and design I did to get the monetization model into our game.
After voicing a character for the indie game Camp Sunshine, the author gives some tips on voice acting and navigating the world of indie game projects.
James Fuller (CEO of Storm Harted Academy) writes about how he's creating a unique new language for a RPG.
Concluding our series about local multiplayer via WiFi, we are going to address the Android bug that prevents local hostname resolution, and we will see the aspects to consider when using directly IP addresses instead of host names.
Postmortem Podcast is a new initiative where we interview devs around the world about what went right and what went wrong in their productions.
A few tips on making the most out of showcasing an indie game at a gaming event.