[News - 11/30/2012 - 09:46]
[News - 11/29/2012 - 02:00]
Its possible that the annual ...
Its possible that the annual releases are a cause for this you can serve consumers but you can 't spoil them. With year-to-year releases, expectations of change and innovation rises to high. It also doesn 't help that there seem to be critics everywhere you go.
[News - 11/26/2012 - 04:31]
@Justin r n r nI ...
@Justin r n r nI agree that they should go the way of software, unless they are willing to compete for hardcore gamers again. The casual schtick will only get copied, but hardcore gaming is where loyalty is bred. r n r nR.I.P the Gamecube and SSBM.
[News - 11/27/2012 - 09:03]
As for the Canada exclusivity, ...
As for the Canada exclusivity, I would take a guess that they are testing the market and seeing what happens. Even if it is successful in Canada I don 't think it will do so well in the States because of the obvious lack of features the biggest of which ...
[News - 11/16/2012 - 10:09]
There was a good review ...
There was a good review of this game on IGN: r nhttp://www.ign.com/articles/2012/11/16/black-ops-2-makes-500-million-in-24-hours abthid 50a6abd3f570f63021000008 r n r nLooks to be worth all the hype IMO.
[News - 11/15/2012 - 03:17]
My interpretation of that quote ...
My interpretation of that quote would be that, instead of aiming for one device, one type of input i.e. particular platforms, developers need to somehow enable a single game to automatically recognize and configure itself optimally for whatever medium the game is played on.