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Blogs

Richard Cody's Blog

Member Blogs

Socially Unsocial  Featured Blogs
Posted by Richard Cody on Sun, 11 Dec 2011 06:58:00 EST in Game Design, Social/Online
The "social" label is completely inaccurate. It has been since it's inception. To me, it's the game industry jumping on a buzzword and, in the process, creating an illusion as to what social gaming really is.
Read More... | 3 Comments

Why aren't iPhone and iPad games playable on Macs?  Featured Blogs
Posted by Richard Cody on Mon, 28 Jun 2010 12:53:00 EDT in
Mac gaming could get a needed kick start by making all games playable (and all apps useable) through an iPhone simulator. Why not?
Read More... | 11 Comments

Perky and Digital (Distribution)  Featured Blogs
Posted by Richard Cody on Tue, 02 Feb 2010 02:07:00 EST in
Lots of people have doubts about digital distribution of games. So long as we're not cloud computing I don't see how it's any different from gaming of the past three decades.
Read More... | 4 Comments

iPhone App Store Games: Prices And Lite Versions
Posted by Richard Cody on Tue, 21 Apr 2009 04:28:00 EDT in
Developers are learning to price apps at a point where they make the most money but I don't feel comfortable with the settling point many apps have reached (at around $5) that's too much. And give developers a demo option, like the rent button for movies.
Read More... | 0 Comments

Apple needs to make a controller attachment for iPhone.iPod Touch
Posted by Richard Cody on Wed, 08 Apr 2009 02:59:00 EDT in Production
A game controller/protective case (so it doesn't have to fit around your existing casing). 2 shoulder buttons, analog stick w/ cover (for when it's in your pocket), and a few face buttons. Apple's the first party and the one to set the standard. Money..
Read More... | 3 Comments

   

Richard Cody's Comments

Comment In: Socially Unsocial [Blog - 12/11/2011 - 06:58]

That does make a lot ...

That does make a lot of sense, they involve social networking. But the term has been used to describe Wii games. Telling someone, You're not good enough at this game so were going to make the story move at a snails pace. isn't a good enough answer. A social experience, ...

Comment In: Schafer Admits Fantasy Of Flatulence On Youth [Feature - 02/11/2011 - 04:05]

These guys are grown-ups. No ...

These guys are grown-ups. No wonder they nail their family demographics so well. The whole Pick up, put down mentality is huge. As much as I like GoldenEye and NBA Jam Wii I often will just pick up my iTouch because I can game quicker.

Comment In: IP Ownership Issue Prevented Respawn From Signing With THQ [News - 01/14/2011 - 05:05]

I respect THQ for being ...

I respect THQ for being upfront about the negotiations. It's business guys. And sure artistic integrity is massive, but businesses sell to the most people they can. The games become a service for the masses. To me that cold be considered its own form of artistic if you wanted to ...

Comment In: The Genre Blender: Experiments In Social Gameplay [Feature - 01/04/2011 - 04:30]

Sure, Pilots would all start ...

Sure, Pilots would all start At the same starting line. But where one team's Pilots would take a path that leads to an upper level of the figure eight where the base is the other team's Pilots would take a path that leads to the lower level avoiding the base ...

Comment In: Game Strategies: iPad vs. iPhone [Feature - 07/08/2010 - 04:50]

Games are the one type ...

Games are the one type of app I think should get away with higher pricing for enhanced versions. Other apps just throw in high definition interfaces. Games stand to gain from the bigger screen of the iPad and it's enhanced features. .99 cents for an iPhone/iTouch/iPad combo is the new ...

Comment In: Why aren't iPhone and iPad games playable on Macs? [Blog - 06/28/2010 - 12:53]

Maybe not so much cool ...

Maybe not so much cool opportunities , but something new. Btw Microsoft is already trying this with games that go cross platform from mobile to pc to 360.

[More Richard Cody Comments]   

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