Gamasutra: The Art & Business of Making Gamesspacer
View All     RSS
October 21, 2014
arrowPress Releases
October 21, 2014
PR Newswire
View All
View All     Submit Event

If you enjoy reading this site, you might also want to check out these UBM Tech sites:

Nintendo & digital sales data secrecy
by Richard Hill-Whittall on 01/05/12 01:31:00 pm   Expert Blogs   Featured Blogs

The following blog post, unless otherwise noted, was written by a member of Gamasutra’s community.
The thoughts and opinions expressed are those of the writer and not Gamasutra or its parent company.


Following on from my end of year review of our self-published numbers to date, it has been an interesting couple of days. To re-cap, the figures included our sales and free units downloaded for all of our games since we started self-publishing, including the numbers for our WiiWare games.

Yesterday Nintendo got in touch to ask us to remove the figures for the WiiWare titles from the blog. Apparently they don't allow developers to publish the sales numbers of their self-published titles.

As to why, I can’t really be sure – are they scared to reveal how their online services perform or do they just dislike developers being able to run effective businesses? It is a tricky one – and incredibly unfair and damaging to indie developers publishing on Nintendo stores.

I don’t believe Nintendo are necessary alone in this policy, but I believe they are by far the most draconian in enforcing it. I have seen many different reports from developers for games on XBLA, PSN, Steam and so on with details of sales figures, but never anything for a Nintendo store.

So why do I believe this is such a negative, damaging policy? I shall explain…

Business & Financial Planning
Every traditional game publisher out there considers carefully their release plan; they consult sales data to see which titles perform the best, which genres are popular, which platform offers the greatest returns, and so on. This data helps to build a release and development strategy. Without the data they would not be able to make a considered decision and would have to hope for the best with each and every title they release. Not really a sound way to run a business!

Access to Finance
Imagine going into a Bank, VC, Business Angel or some other source of finance and saying – we’re planning this game(s) for Nintendo’s download service and we need to raise finance to help with the costs. The first thing they would ask would be to see detailed sales projections and market research. What do you do? Look down at your feet and mumble apologetically that Nintendo don’t allow any numbers to be shared so you really have no idea how well it will perform, but you hope it’ll do really good? Do you have any hope of raising finance – no, of course you don’t.

Job Security
Any decent studio owner wants to offer their employees a stable working environment; a job with prospects and opportunities for the future. Of course no-one can guarantee this, but without any form of realistic forecasting and planning the chances of offering job security are next to none.

Essentially Nintendo’s policy does its best to prevent often vulnerable indie studios from building and running stable businesses. It projects all of the risk back to the developer, stops them gaining access to funding to help grow their business and essentially makes self-publishing on Nintendo platforms a huge gamble.

And let’s not forget that Nintendo also don’t allow you to ever alter the price of your title, run any sort of promotion, offer demos or indeed use any of the other tools that publishers traditionally use to maximise sales and extend the longevity of revenue earned per title.

Sure – releasing any game is a risk, but the more sales & user data you can access the more carefully you can formulate a development strategy. If you don’t have access to any data at all, it is impossible to run a business with any degree of forward planning or forecasting. Try running that past a business advisor or mentor – they would shake their head and strongly advise against it.

So, to conclude - Nintendo’s policy actively makes life as difficult as possible for the smaller studios, putting jobs and livelihoods at risk. Without transparency of digital sales data developers are perpetually in the dark. How long are indie studios supposed to put up with this sort of thing - is it too much to ask to be treated with respect and allowed to run a business in a professional manner?

Perhaps Nintendo would care to justify the rationale behind this…

Related Jobs

InnoGames GmbH
InnoGames GmbH — Hamburg, Germany

Mobile Developer C++ (m/f)
Treyarch / Activision
Treyarch / Activision — Santa Monica, California, United States

Senior UI Artist (temporary) Treyarch
Treyarch / Activision
Treyarch / Activision — Santa Monica, California, United States

Lead UI Artist
Vicarious Visions / Activision
Vicarious Visions / Activision — Albany, New York, United States

Art Director - Vicarious Visions


Cordero W
profile image
The rationale is simple: it's a competition. Even indie studios are a threat to business, and that's a good thing.

K Gadd
profile image
Nintendo doesn't allow demos? That's insane!

Ed Fear
profile image
I am completely with you on the main point of your post - it's vitally important for small studios to have information that can help them forecast sales with any degree of confidence, given the far far narrower margin for error.

However, I don't think it's fair to single out Nintendo here, because I'm certain you'd find exactly the same response from the other console guys. For example, I'm pretty sure I can't divulge how many copies we sold of Explodemon on PSN, and my weekly store activity reports are clear to state that the information is confidential. Hey, I even got a VERY pissy e-mail from a *PC* digital download service when I revealed how many copies of the PC port we'd sold through them.

You are absolutely right that this data needs to be able to be shared, but very few XBLA or PSN devs are doing it either... because they're scared of pissing off the platform holders. We usually only hear when games pass certain milestones, but that's very different from sales figures, and just contributes further to the 'judging based on outliers' problem that I think is plaguing our industry at the moment.

Luke Mildenhall-Ward
profile image
All I can see in this post is why indie devs shouldn't put their games on Nintendo's digital service... I mean surely there is some upside right? It's the easiest digital distribution service to register with?... No? Okay well surely it has the best approval process? ...No again?? Well it's all about the sales at the end of the day right, and Nintendo's digital sales surely trump all other competition... they don't? Oh... Well then I'll do it for the love. Nintendo are a friendly company and I want to suppor-... wait, what is this cease and desist letter doing here... HEY GET YOUR HANDS OFF M-...

Andrew Chen
profile image
Nintendo has a ways to go with their digital distribution platform(s).

Probably an understatement.

Potential positive signs: 3DS store allows demos (*slow clap*) and Nintendo seems to be working in consultation with big publishers (particularly EA) on their Wii U digital platform.

Richard, just so we are clear, does Nintendo explicitly forbid the disclosure of figures to potential financing partners? You mentioned that they forbid publishing of the figures but perhaps they mean that literally (media).

I hope at least their developer relations team are good with their responsibilities...