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February 10, 2012
 
Road to the IGF: Lucky Frame's Pugs Luv Beats
 
Analyst questions validity of unusual January NPD results [4]
 
DICE 2012: Blizzard's Pearce on World Of Warcraft's launch hangover
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February 10, 2012
 
arrow Principles of an Indie Game Bottom Feeder [19]
 
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arrow Jerked Around by the Magic Circle - Clearing the Air Ten Years Later [39]
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February 10, 2012
 
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Sony Computer Entertainment America LLC
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Blogs

Richard MacDonald's Blog

Canada-born idiot rambles nigh incoherently about stupid things nobody cares about in an obnoxious and silly manner.

Richard MacDonald's Comments

Comment In: A possible compromise between accessibility and difficulty in game design. [Blog - 05/03/2011 - 09:51]

The difference between PoP '08 ...

The difference between PoP '08 and Super Meat Boy SMB still makes me think Super Mario Bros. is that in Super Meat Boy, you're losing progress made through the level, often-times past some pretty difficult obstacles. In PoP '08, you're merely placed back on the last platform you were standing ...

Comment In: Persuasive Games: The Picnic Spoils the Rain [Feature - 05/06/2010 - 04:50]

@Ian Makes sense to me. ...

@Ian Makes sense to me.

Comment In: Defining "Hard Core" and "Casual"? [Blog - 11/06/2009 - 11:39]

I've found that the best ...

I've found that the best definition of hardcore and casual for me have been that a hardcore player is someone who is deep into the culture of video games, while casual don't care much at all for the culture surrounding games, they just want to play something that appeals to ...

Comment In: Opinion: Create a Real PSA Against Online Hate Speech [Blog - 11/04/2009 - 04:00]

Kind of funny that this ...

Kind of funny that this week's South Park was about the word fag. Hit the nail on the head for how I feel about the word.

Comment In: Video Games Are Like Sandwiches [Blog - 10/17/2009 - 11:14]

Hell, I liked it. Sure, ...

Hell, I liked it. Sure, it's not quite perfect peanut butter and jelly sandwiches very rarely require meat and I'm not learning anything, but it's a fun analogy and I liked reading it. Now I'm hungry.

Comment In: Returning Beauty or Taking Life? – An Essay on Game Design [Blog - 08/29/2009 - 06:54]

I agree. Also, I really ...

I agree. Also, I really don't have anything to add. What you've written, however, did make me think of the SimCity series. Any time I sit down to play it, I always start my own city from scratch, build it up as big as I can, trying desperately to keep ...

   

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