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Richard Marzo's Blog

My first blog!

Member Blogs

Games as Scientific Art
Posted by Richard Marzo on Wed, 15 Jul 2009 04:41:00 EDT in
The Art & Science of Playing Games
Read More... | 4 Comments

   

Richard Marzo's Comments

Comment In: This Developer's Life: The Universal Game [Blog - 07/20/2009 - 06:10]

Sorry for the double : ...

Sorry for the double :

Comment In: A Circular Wall? Reformulating the Fourth Wall for Video Games [Feature - 07/22/2009 - 05:50]

Another example just occured to ...

Another example just occured to me with Metal Gear Solid: Portable Ops for PSP. With the Japanese version which I own and the GPS peripheral which I had at one point , you were able to locate other players across Japan, find them, then play an ad hoc game with ...

Comment In: Make Your Bed, Eat Your Veggies, and Comment Your Code [Blog - 07/17/2009 - 05:35]

On second thought, maybe Calls ...

On second thought, maybe Calls A, B, C would fall under redundancy, unless the call is stuck inside several lines of for loops and if statements. But called by D, E, F would still be helpful, since you can almost never tell from a stand-alone function which other functions may ...

Comment In: Games as Scientific Art [Blog - 07/15/2009 - 04:41]

Logic is the foundation upon ...

Logic is the foundation upon which all of science is built, and logic is important in art as well. Causality, time, physics, psychology, etc. are all fairly specific to science. From the first assumption of causality, which is a logical notion, all of science can be derived. Empirical study is ...