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Blogs

Richard Terrell's Blog

Member Blogs

Game Design Dictionary
Posted by Richard Terrell on Tue, 22 Nov 2011 09:37:00 EST in Game Design
A dictionary of game design terms. 450 terms with external links.
Read More... | 0 Comments

Save System Design pt.4  Featured Blogs
Posted by Richard Terrell on Tue, 04 Oct 2011 11:28:00 EDT in Game Design
This article takes a close look at the "undo-move" feature and how it works with 3 pairs of puzzle games. Half are complex puzzle games. Half are deep puzzle games.
Read More... | 4 Comments

Save System Design pt.3
Posted by Richard Terrell on Mon, 03 Oct 2011 05:54:00 EDT in Game Design
This article will look at examples of save system design that exist somewhere in between no-save and save anywhere. I'll describe each system, and then explain how a player may use, abuse, or be influenced by the design.
Read More... | 0 Comments

Save System Design pt.2  Featured Blogs
Posted by Richard Terrell on Sun, 02 Oct 2011 09:51:00 EDT in Game Design
On the other extreme of save system design we have complete save freedom, or what is more commonly known as save anywhere or quicksaves. The freedom is double-edged as it comes with new responsibilities for the player and considerations for developers.
Read More... | 11 Comments

Save System Design pt.1  Featured Blogs
Posted by Richard Terrell on Sat, 01 Oct 2011 09:23:00 EDT in Game Design
It's difficult to find a video game these days that doesn't save player data in one form or another. With advancing technologies for console and handheld gaming, save system design is more complex than ever. Let's examine save system design in detail.
Read More... | 0 Comments

Game/Mental State pt.5  Featured Blogs
Posted by Richard Terrell on Wed, 28 Sep 2011 11:30:00 EDT in Game Design
It is commonly thought that our brains and are minds are not entirely the same thing. I want to lift a concept out of the work of David Chalmers who states that the brain and the mind aren't the same and that the mind can be extended into the world
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Richard Terrell's Comments

Comment In: Save System Design pt.4 [Blog - 10/04/2011 - 11:28]

K. Keep me posted. Good ...

K. Keep me posted. Good luck.

Comment In: Save System Design pt.2 [Blog - 10/02/2011 - 09:51]

@ Bart Stewart if you've ...

@ Bart Stewart if you've read any of the other things I've written here and elsewhere, you'd know that was an unfair and inappropriate accusation Unfair Inappropriate First of all, I said it seems like you feel entitled. You obviously don't feel like you are. I left the issue open ...

Comment In: Game/Mental State pt.3 [Blog - 09/22/2011 - 10:47]

Thanks. Fixed. ...

Thanks. Fixed.

Comment In: BioWare, Zynga, EA, Playdom Vets Launch Action-Focused Freemium Startup [News - 09/14/2011 - 12:22]

If Richardson needs a Nintendo ...

If Richardson needs a Nintendo / Smash Bros / Mario Kart expert/consultant, I'm available.

Comment In: A Rational Approach To Racing Game Track Design [Feature - 09/06/2011 - 05:25]

I'm enjoying the clear and ...

I'm enjoying the clear and thorough approach so far. My main experience with racing games comes from Mario Kart, crazy Taxi., and Excite Truck. The article should help me understand the track design of these games.

Comment In: Story Design pt.5 [Blog - 08/28/2011 - 03:01]

You presented no quotes of ...

You presented no quotes of me, yet you claim much of what I think and say. You ignore the topic and direct addresses to repeat your unsupported nonsense. And like so many ametures on the internet you paint all game under too wide a brush. Because of the reasons, I'm ...

[More Richard Terrell Comments]   

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