Gamasutra: The Art & Business of Making Gamesspacer
View All     RSS
September 27, 2016
arrowPress Releases
September 27, 2016
PR Newswire
View All

If you enjoy reading this site, you might also want to check out these UBM Tech sites:


Richard Terrell's Blog


Member Blogs

Posted by Richard Terrell on Wed, 05 Mar 2014 01:24:00 EST in Indie
Announcing a new website as an experiment in the next-generation of games criticism. A site focused on the indie game Starseed Pilgrim and the philosophy behind the style of criticism.

Posted by Richard Terrell on Thu, 15 Nov 2012 09:29:00 EST in Design, Console/PC
The second part of my Spelunky game design analysis, addressing the topics of randomness, fairness, control, skill, strategy, and scaffolding.

Posted by Richard Terrell on Tue, 13 Nov 2012 09:37:00 EST in Design, Console/PC
Spelunky's XBLA HD spiritual reboot is here. The original game is free and filled with game design gold (lessons for designers). The new Spelunky costs a bit of cash, and in this review I see if more gold can be mined.

Posted by Richard Terrell on Tue, 24 Jul 2012 09:48:00 EDT in Design
A review of Journey and how the lack of gameplay focused design unraveled everything.

Posted by Richard Terrell on Thu, 12 Jul 2012 10:11:00 EDT in Design
Final comments on depth in gameplay.

Posted by Richard Terrell on Tue, 10 Jul 2012 09:45:00 EDT in Design
A survey of what gamers think of the term "depth" and how their responses compare.

Richard Terrell's Comments

Comment In: [Blog - 12/12/2013 - 01:16]

Great read. I really appreciate ...

Great read. I really appreciate the perspective you brought here. I 've been following this issue for the past few days and this article was refreshing. Now... I gotta figure out what it all means for my future games criticism efforts.

Comment In: [Blog - 04/09/2013 - 11:21]

Some good advice right before ...

Some good advice right before I make the big decision to go full indie. Thanks.

Comment In: [Blog - 11/12/2012 - 09:58]

As a designer/creative type that ...

As a designer/creative type that is on the verge of starting my own kickstater technically I 'm already a part of one that 's going on right now I appreciate everything you had to say here. r n r nI 've heard many great things about FTL. I 'll play ...

Comment In: [Blog - 07/24/2012 - 09:48]

@ David r n r ...

@ David r n r nThanks for your input. r n r nIf you 're going to present a counter argument, then I suggest talking about specifics. Too often people That David Cage video is not applicable. He specializes in making interactive fiction not games at least not for the ...

Comment In: [Blog - 07/10/2012 - 09:45]

@Will So r n r ...

@Will So r n r nYeah, I probably should have worded my statements a bit differently, but I didn 't know how much I wanted to say in such a small commenting space. r n r nWhat about Bowling Wii Sports or otherwise What about Guitar Hero Though these games ...

Comment In: [Blog - 07/12/2012 - 10:11]

@ Will So r n ...

@ Will So r n r nNo worries. This stuff is tricky and challenging. Your comments and questions are good. r n r nSo, you 're on the right track. Thinking about gameplay depth as starting from complexities is good. Understanding that not all complexities necessarily build the depth is ...