Can we use games in science, rehabilitation, and education? Can we use potential of HTML5 cross platform feature in those areas? I'd like to answer those question in a blog entry below.
In late 2012, ROBLOX launched one of the first iOS gaming apps to feature user-generated content front and center. How does user-generated content translate to the mobile space? This article explains how we made it work and what we could have done better.
Game Oven's design and business person Adriaan de Jongh gives insight on Game Oven's marketing effort and sales of their debuting iPad-only game Fingle.
The competitive landscape for games consoles is more complex than ever. Against this backdrop, Microsoft is poised to reveal its next generation console. IHS identifies three core strategies Microsoft needs to pursue to defend its position in the home.
When we search for design pattern articles, we found essentially documentation concerning “Gang of Four” patterns.
But when I discovered GRASP patterns, I advise anyone interested to improve his skills design to look at these patterns.
In the previous article, I set the context of a personal journey of health within the backdrop of larger issues of quality of life in our industry. In this article, I continue that journey with my own personal experience of burnout and depression.
Does your game need to be long to be fun and well received by critics? What are the effects of a large scope on games made by a small team? What can be done to mitigate the deleterious effects of a large scope?
Join me in building the world's most open, cross platform backend for games that developers of all sizes can host and own their independence, their players' experience, their
A Memory manager such as malloc is the ultimate black box, you ask it for memory, and you get back a pointer (hopefully). But what is it doing under the hood? Here I cover the basics of how memory managers work, things to avoid, and some best practices.