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Rickard Elimaa's Blog

 
 

Rickard Elimaa's Comments

Comment In: [Blog - 04/08/2015 - 02:15]

Great read. Bookmarked and will ...

Great read. Bookmarked and will be referred to in the future.

Comment In: [Blog - 04/01/2015 - 03:04]

It 's really interesting what ...

It 's really interesting what you say about triggers a reaction to an effect . I will keep that in mind. I like your summary, and I share your pain when it comes to describing a process. The process per se is really easy TEA but to really understand it, ...

Comment In: [Blog - 03/30/2015 - 01:30]

Transparency normally means, in game ...

Transparency normally means, in game design circles, that all the options are visible for both you and your opponent. That doesn 't mean that it will be predictable In a transparent game it s easy to see what the right decisions are , as chess and Go are transparent games ...

Comment In: [Blog - 04/02/2015 - 01:16]

One important point to make, ...

One important point to make, which applies to artists and game developers everywhere, is that there can t be a lawsuit without a copyright registration. r n r nOnly in the US.

Comment In: [Blog - 03/27/2015 - 03:39]

Call it whatever you want, ...

Call it whatever you want, narrative presentation if you want, as long as you understand my point. Dynamic storytelling is another term you can call it. Performative storytelling is what is used in the article. r n r nIt 's where part A, B, and C can come in any ...

Comment In: [Feature - 09/15/2010 - 04:25]

Interesting how the boss graph ...

Interesting how the boss graph for Super Mario resembles the flow chart, and how the build-up and payoff for boss fights resembles Freitag 's triangle The Major Dramatic Curve . r n r nI 've written about the similarities between flow and Freitag 's triangle here: r n r nhttp://www.story-games.com/forums/discussion/comment/440908/ ...