Gamasutra: The Art & Business of Making Gamesspacer
View All     RSS
December 10, 2016
arrowPress Releases






If you enjoy reading this site, you might also want to check out these UBM Tech sites:


 

Rickard Elimaa's Blog

 
 

Rickard Elimaa's Comments

Comment In: [Blog - 08/13/2015 - 03:22]

Research and experiment have shown ...

Research and experiment have shown that getting a tangible reward does nothing or even decreasing the intrinsic reward, unless ... r n r n... the reward is social, like praise, r n... it 's a competition, r n... it 's a physical task, or r n... it 's a boring ...

Comment In: [Blog - 08/12/2015 - 06:38]

Making a choice is a ...

Making a choice is a major part of the interaction - Taking in information, making a decision, perform an action, taking in information of what 's going on, etc. but there is one thing in the word interaction that I would like to focus more on: action r n r ...

Comment In: [Blog - 08/06/2015 - 12:43]

I think some people need ...

I think some people need to realize what this article boils down into: r n r nDo we design games to make people enjoy the activity, or do we design them to play for the reward r n r nThere is a clear difference between intrinsic rewarding activities and extrinsic ...

Comment In: [Blog - 07/10/2015 - 02:51]

Interesting, both yours and Mark ...

Interesting, both yours and Mark 's thoughts. I 'm currently hooked on RoboCraft - a MOBA - and I rage sadly a lot because I take the game so seriously. That game has ranked games every fifteen minutes, and I really demanded more of my team during those periods, but ...

Comment In: [Blog - 06/25/2015 - 01:25]

Only looking at achieving goals ...

Only looking at achieving goals training four times a week, or flossing also makes people less motivated to achieve the goal. Breaking it down into smaller steps can increase that motivation, as it is said in this scientific journal. r n r nPlan Making Can Eliminate the Cognitive Effects of ...

Comment In: [Blog - 06/24/2015 - 10:10]

I think the hook, the ...

I think the hook, the first impression of the game that affects the player 's mind, is really important for how that player takes on the game. I 'm into tabletop roleplaying games, and currently making games that doesn 't fit how they are traditionally played. Something I noticed is ...