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Rickard Elimaa's Blog

 
 

Rickard Elimaa's Comments

Comment In: [Blog - 05/21/2015 - 02:10]

Another commonly used word for ...

Another commonly used word for depth is emergent complexity . Complexity that is created from emergence, meaning when several components interact to form a result that is hard to predict.

Comment In: [Blog - 05/04/2015 - 01:51]

Any sort of creation has ...

Any sort of creation has interactivity, is autotelic, and voluntary. Art comes into mind, but you can also design video games on your free time, or discuss game theory in the commentaries of an article. Because games aren 't unique in this way, we got other kinds of sources to ...

Comment In: [Blog - 04/08/2015 - 02:15]

People seem to mix up ...

People seem to mix up the reward from learning and reward of doing. r n r nThere is no correlation to surgeons playing video games, and learning from that, than having tangible rewards for doing a task. To learn is to get acknowledgment of your actions. It 's a response, ...

Comment In: [Blog - 04/08/2015 - 02:15]

Great read. Bookmarked and will ...

Great read. Bookmarked and will be referred to in the future.

Comment In: [Blog - 04/01/2015 - 03:04]

It 's really interesting what ...

It 's really interesting what you say about triggers a reaction to an effect . I will keep that in mind. I like your summary, and I share your pain when it comes to describing a process. The process per se is really easy TEA but to really understand it, ...

Comment In: [Blog - 03/30/2015 - 01:30]

Transparency normally means, in game ...

Transparency normally means, in game design circles, that all the options are visible for both you and your opponent. That doesn 't mean that it will be predictable In a transparent game it s easy to see what the right decisions are , as chess and Go are transparent games ...