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Rickard Elimaa's Blog

 
 

Rickard Elimaa's Comments

Comment In: [Blog - 03/27/2015 - 03:39]

Reminds me of what Greg ...

Reminds me of what Greg Costikyan wrote about how stories are linear while games ... are not, and therefor can 't be combined. While this is true for a certain type of stories, I think what Dario D 'Ambra wrote in his article about how interactivity can be a tool ...

Comment In: [Feature - 09/15/2010 - 04:25]

Interesting how the boss graph ...

Interesting how the boss graph for Super Mario resembles the flow chart, and how the build-up and payoff for boss fights resembles Freitag 's triangle The Major Dramatic Curve . r n r nI 've written about the similarities between flow and Freitag 's triangle here: r n r nhttp://www.story-games.com/forums/discussion/comment/440908/ ...

Comment In: [Blog - 03/23/2015 - 12:53]

I know a former employee ...

I know a former employee on DICE, and they broke him down. They have a strategy to take younger programmers and have them work until they break, and then they replace them. Because they are young, they don 't know when to say stop because it 's at the beginning ...

Comment In: [News - 03/09/2015 - 05:18]

I find it weird that ...

I find it weird that Neuroticism is something psychologists take into account. To me, there are two polars: positive emotions and negative emotions. They will affect how we see the world and draw conclusions from it from the book Emotions and Convictions - How Feelings Affect Our Thoughts . Someone ...

Comment In: [Blog - 03/16/2015 - 01:02]

It s the plot of ...

It s the plot of the events, the curiosity to know... r n r nYou had me here, because I 've come upon the same conclusion, and I just had to read your previous article, and seeing interactivity as the same thing as words, pictures, or sound was a really ...

Comment In: [Blog - 03/09/2015 - 06:59]

True, so true. When I ...

True, so true. When I design games, I design with play in mind, and not a game because game makes me restrict myself to game mechanics and goals. Play will instead let me think in term of what I want the players to do or experience while doing. r n ...