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January 18, 2017
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Rickard Elimaa's Blog

 
 

Rickard Elimaa's Comments

Comment In: [Blog - 01/11/2017 - 09:58]

Just wanted to say this: ...

Just wanted to say this: when I see your name in my RSS feed, I know that I always will get a good read.

Comment In: [Blog - 11/28/2016 - 09:37]

Interesting read. Wish I had ...

Interesting read. Wish I had more to say about the subject, because I 'm tired of conflict based games - and combat is one example of conflict.

Comment In: [Blog - 11/28/2016 - 09:44]

For how long was this ...

For how long was this study taking place Were there any noticeable differences a few months after the badges were introduced

Comment In: [Blog - 08/13/2015 - 03:22]

Research and experiment have shown ...

Research and experiment have shown that getting a tangible reward does nothing or even decreasing the intrinsic reward, unless ... r n r n... the reward is social, like praise, r n... it 's a competition, r n... it 's a physical task, or r n... it 's a boring ...

Comment In: [Blog - 08/12/2015 - 06:38]

Making a choice is a ...

Making a choice is a major part of the interaction - Taking in information, making a decision, perform an action, taking in information of what 's going on, etc. but there is one thing in the word interaction that I would like to focus more on: action r n r ...

Comment In: [Blog - 08/06/2015 - 12:43]

I think some people need ...

I think some people need to realize what this article boils down into: r n r nDo we design games to make people enjoy the activity, or do we design them to play for the reward r n r nThere is a clear difference between intrinsic rewarding activities and extrinsic ...