Gamasutra: The Art & Business of Making Gamesspacer
View All     RSS
September 26, 2016
arrowPress Releases
September 26, 2016
PR Newswire
View All

If you enjoy reading this site, you might also want to check out these UBM Tech sites:


Rizky Winanda's Blog


Hi, i am Rizky, self appointed game researcher, self acclaimed game designer and self considered 2D game artist.

I have interest in game design and psychology. 

Currently i'm researching emotional game narrative as media to create belief. 


Member Blogs

Posted by Rizky Winanda on Fri, 24 Oct 2014 01:56:00 EDT in Design
Through this article, I try to describe what pattern of challenge that game should create. By providing expectation, doubt, reality, and relief, I believe game could create maximum engagement as stated in flow theory.

Posted by Rizky Winanda on Tue, 13 May 2014 07:40:00 EDT in Design, Serious, Indie
Create a good emotional narrative is really hard. To help us, we can use the OCC model, a cognitive theory that gives an explanation how a certain emotion can be produced. Here, I present a way using OCC model to design a game which I found so far.

Rizky Winanda's Comments

Comment In: [Blog - 10/24/2014 - 01:56]

Hi, Elimaa..Sorry for my late ...

Hi, Elimaa..Sorry for my late response. Kinda busy lately. r n r nIt 's my first time encounter about what Jim Butcher said. thanks, I 'll look into it. r nI really like your articles. It 's really neat and informative. I too, curious about narrative. And I feel somehow ...

Comment In: [Blog - 05/13/2014 - 07:40]

Well, this is interesting. Same ...

Well, this is interesting. Same as you, I actually believed that this concept would be best to implemented for RPG games. But i 'm not yet considered whether it for fast or slow paced RPG. Agreed, for this time to work well, player will need enough time to make the ...