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February 10, 2012
 
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February 10, 2012
 
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Blogs

Rob Bridgett's Blog

Rob Bridgett's Comments

Comment In: A Holistic Approach to Game Dialogue Production [Feature - 10/29/2009 - 06:55]

Anton - The .udo file ...

Anton - The .udo file is a single file yes. It would make sense to break it out into seperate units, if there is more than one person required to work on the file regularly. As it is, I currently act as the gatekeeper to that one file, but that ...

Comment In: SIGGRAPH Adds New Music And Audio-Focused Programming [News - 07/24/2009 - 05:43]

I think it is vitally ...

I think it is vitally important that someone like Randy gets to address a visually focussed audience. In terms of promoting cross-discipline awareness, perhaps one of the areas where audio-track specific conferences are weakest is that they become 99 exclusively attended by other audio professionals or audio students, preaching to ...

Comment In: Game Audio Mistakes [Blog - 07/07/2009 - 08:14]

Hi Adam, I absolutely agree ...

Hi Adam, I absolutely agree with your general observations. It is interesting that all of your 'game audio mistakes' come under the broad category of 'the mix'. This is something that can only be done well by the developer when all the music, dialogue and effects are present at the ...

Comment In: Opinion: What's Wrong With Game Music? [News - 05/01/2009 - 05:28]

It could be a little ...

It could be a little misleading to aim this article at music, as the crux of this piece taps into a much deeper vein affecting game development in general. It is also fair to say that 'most of today's popular titles' have indistinguishable gameplay, art direction, cameras, lighting, characters, writing ...

   

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