App developer and game designer at Effing Games. Best known for our Effing Worms and Stick Badminton series, our games have received over 260 million views! Check them out at www.effinggames.com/
[Blog - 03/04/2015 - 06:27]
I 'm curious why you ...
I 'm curious why you guys chose git over svn, since git has limitations with large binaries as you said.
[Blog - 03/18/2014 - 12:26]
Hey Lars, by layout I ...
Hey Lars, by layout I meant laying out gui and levels via code like Flixel or Cocos2d, vs laying out everything in a graphic IDE like Flash or Unity.
[Blog - 12/30/2013 - 05:10]
[Blog - 12/30/2013 - 12:53]
Hey it 's an interesting ...
Hey it 's an interesting approach, but isn 't there usually suppose to be no communication between the model and view Or at least from the standard web MVC philosophy of fat models, skinny controllers , where the controller only acts as a entry point for any user input and ...
[Feature - 07/02/2013 - 01:00]
[Blog - 12/20/2013 - 11:20]
Thanks for the writeup, it ...
Thanks for the writeup, it was an interesting read. Hopefully playing html5 games on mobile browsers will catch on, otherwise I don 't really see the advantage versus using a cross platform engine/ide like Unity.