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February 19, 2017
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Rob Graeber's Blog


App developer and game designer at Effing Games. Best known for our Effing Worms and Stick Badminton series, our games have received over 260 million views! Check them out at


Rob Graeber's Comments

Comment In: [Blog - 03/04/2015 - 06:27]

I 'm curious why you ...

I 'm curious why you guys chose git over svn, since git has limitations with large binaries as you said.

Comment In: [Blog - 03/18/2014 - 12:26]

Hey Lars, by layout I ...

Hey Lars, by layout I meant laying out gui and levels via code like Flixel or Cocos2d, vs laying out everything in a graphic IDE like Flash or Unity.

Comment In: [Blog - 12/30/2013 - 05:10]

Nothing is easy but flash ...

Nothing is easy but flash and mobile are easier. Especially since you can take less risk by making smaller games.

Comment In: [Blog - 12/30/2013 - 12:53]

Hey it 's an interesting ...

Hey it 's an interesting approach, but isn 't there usually suppose to be no communication between the model and view Or at least from the standard web MVC philosophy of fat models, skinny controllers , where the controller only acts as a entry point for any user input and ...

Comment In: [Feature - 07/02/2013 - 01:00]

The API idea is interesting, ...

The API idea is interesting, but it seems clear they aren 't in it for the money.

Comment In: [Blog - 12/20/2013 - 11:20]

Thanks for the writeup, it ...

Thanks for the writeup, it was an interesting read. Hopefully playing html5 games on mobile browsers will catch on, otherwise I don 't really see the advantage versus using a cross platform engine/ide like Unity.