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Blogs

Rob Lockhart's Blog   Expert Blogs

I'm a freelance game designer/developer at with a special interest in educational games.  I'm currently starting a new independent studio in Chicago.

Expert Blogs

Book Review: 'You' by Austin Grossman
Posted by Rob Lockhart on Sun, 12 May 2013 11:21:00 EDT in
'You' is a novel about a game designer written by a writer for AAA games. It's right up your alley.
Read More... | 0 Comments

A Game Without God  Featured Blogs
Posted by Rob Lockhart on Fri, 29 Mar 2013 12:30:00 EDT in Design
What might a game about atheism, or rather, a game about becoming an atheist, be like?
Read More... | 42 Comments

Pandora for Games
Posted by Rob Lockhart on Mon, 28 Jan 2013 11:17:00 EST in
I really want someone to make this. Here I describe in detail what I think it ought to be like.
Read More... | 2 Comments

We Are the Children of Pinball  Featured Blogs
Posted by Rob Lockhart on Thu, 25 Oct 2012 11:35:00 EDT in Design
Last weekend I visited the Pinball Expo in Chicago. I learned a lot about game design, there, and I'd like to share some of that with you.
Read More... | 3 Comments

App Stores and the Long Tail  Featured Blogs
Posted by Rob Lockhart on Fri, 31 Aug 2012 05:37:00 EDT in Business/Marketing, Indie
After reading "The Long Tail" by Chris Anderson, I realized a few things about being part of an indie team trying to make a name for ourselves on the various app stores. Mostly it sucks, but it could suck a lot less.
Read More... | 1 Comments

Top Five Cognitive Biases In Game Design  Featured Blogs
Posted by Rob Lockhart on Mon, 16 Jul 2012 12:50:00 EDT in Design
After reading Daniel Kahneman's "Thinking Fast and Slow," I had some game design epiphanies about using cognitive biases to manipulate the player. I'll share those here.
Read More... | 7 Comments

[More Rob Lockhart Blogs]   

Rob Lockhart's Comments

Comment In: First Blog Post, in which Robin Tears His Heart Out. [Blog - 05/22/2013 - 03:42]

We love you, Robin. Do ...

We love you, Robin. Do your thing.

Comment In: Combat Analysis: Guacamelee [Blog - 05/22/2013 - 07:02]

Great analysis. I 'd also ...

Great analysis. I 'd also never seen your beat-em-up timeline before, so that 's awesome. Thanks

Comment In: Identity [Blog - 05/03/2013 - 04:20]

Cognitive utility in referring to ...

Cognitive utility in referring to a concept. The same kind of utility as all nouns have. Think of a chair. Now think of a beanbag chair. The first chair you thought of was probably very different than beanbag chairs, but they go into the same category because they 're something ...

Comment In: A Case Study in how Revolutionaries become The Man [Blog - 04/14/2013 - 03:58]

Dan, you should make a ...

Dan, you should make a Machinations diagram of the game industry in the early 90s. Resources might include Money, Orthodoxy, Technical Skill, and Gamer Culture.

Comment In: A Game Without God [Blog - 03/29/2013 - 12:30]

@Joshua I 'm sorry you ...

@Joshua I 'm sorry you feel so oppressed in the Games Industry, but in the real world it 's usually the other way around. Atheists are considered untrustworthy in many parts of the US. I 've had the experience of Atheism being confused with Satanism. 76 of US Citizens claim ...

Comment In: Price Pitching in Games Part One: The Product [Blog - 03/20/2013 - 03:43]

I wonder what data there ...

I wonder what data there is to support this claim: The quicker your title becomes 'pay to win ', the faster people will stop playing. It seems like common sense, I just want to make sure it 's true.

[More Rob Lockhart Comments]   

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