Rob Lockhart's Blog
Creative Director of Important Little Games, an indie educational games studio based out of Chicago. Currently building 'Codemancer,' a fantasy adventure game where Magic is Programming.
Follow me @bobbylox
When creating proper names for fictional people, places and things in a game (or other creative endeavor), there are some tricks you can use to help your players keep them distinct and organized in their minds.
Specifics of the successful Kickstarter for Codemancer, a fantasy game that teaches programming. There are lots of numbers and graphs and pretty pictures.
Some observations about magical fiction which I hope will help other game designers to craft the mythologies of their games.
I announce the winner of the Game Design Challenge!
An amazing roster of game designers explain their ideas for games that will occupy space travelers on their journey to Mars. Then you get to vote on your favorite!
Six respected game designer face off to design the best game, as voted by you -- Gamasutra readers!
Rob Lockhart's Comments
[News - 06/23/2015 - 06:44]
I agree completely that the ...
I agree completely that the game was already educational. My point is that anything added for an 'EDU ' version would most likely make it less effective and not more.
[Blog - 04/30/2015 - 01:01]
Another side-effect worth mentioning: People ...
Another side-effect worth mentioning: People who are actively seeking unpopular things to enjoy -- Hipsters -- are becoming increasingly important consumers because we all know it 's hopeless to get on THE CHART. This expands the number of games/art/whatever that caters to the Hipster audience. I make no judgement about ...
[Blog - 04/24/2015 - 01:43]
[Blog - 03/30/2015 - 01:30]
Well done You might be ...
Well done You might be interested in my project, Codemancer, where I tried to escape these stereotypes for just the reasons you outline. https://www.kickstarter.com/projects/bobbylox/codemancer-a-fantasy-game-that-teaches-the-magic-o/description
[Blog - 03/11/2015 - 12:44]
[Blog - 03/10/2015 - 01:21]
This was my third GDC ...
This was my third GDC and I felt much the same way about it. Sorry I missed you at Lost Levels. Can 't wait to play Cadence