Rob Lockhart's Blog
Creative Director of Important Little Games, an indie educational games studio based out of Chicago. Currently building 'Codemancer,' a fantasy adventure game where Magic is Programming.
Follow me @bobbylox
First off, I acknowledge that this is the wrong question to ask. The better question is: "How can I determine how many mechanics my game should have?" This essay gives my own opinion on that question.
What emotions are difficult to give the player? What causes players to feel the way they do? How can we, as a community of artists, reach for deeper and more complex emotions?
The idea of using simple games and apps to teach programming has come under fire. I come to its defense.
Let's look through a large dataset of game titles and see what we can find...
When creating proper names for fictional people, places and things in a game (or other creative endeavor), there are some tricks you can use to help your players keep them distinct and organized in their minds.
Specifics of the successful Kickstarter for Codemancer, a fantasy game that teaches programming. There are lots of numbers and graphs and pretty pictures.
Rob Lockhart's Comments
[Blog - 01/09/2017 - 02:12]
Why are book adaptations so ...
Why are book adaptations so much more successful r n r nI wonder if it 's because books are linear, like films, or r n r nperhaps because books have more detail and story than the screeenwriter needs, so it becomes a matter of editing, rather than of ideation. Whereas ...
[Blog - 01/04/2017 - 09:52]
VR is a display device, ...
VR is a display device, so it is certainly true that, just like screens or speakers, one can make good experiences without interactivity or storytelling. r n r nKoyaanisqatsi is a really great movie. It 's a more engaging experience than most games. On the other hand, I wouldn 't ...
[Blog - 12/19/2016 - 10:48]
I gave students extra credit ...
I gave students extra credit in my Level Design course if they posted their work on their website. r n r nThe trouble I 've found with incentivizing a lot of these good practices with students is that many people 's fondest ambition is to disappear into the middle of ...
[Blog - 11/28/2016 - 09:50]
[News - 10/19/2016 - 04:02]
I learned that many players ...
I learned that many players would rather stab an old man in the hand and shoot him dead in a restaurant than do a treasure-hunting side-quest.
[Blog - 10/04/2016 - 09:18]
Maybe you 're just a ...
Maybe you 're just a more emotional person than I am. I have a hard time feeling these emotions towards anything other than a real human being I agree about MMOs, but MMOs are not single-player games .