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Blogs

Rob Solomon's Blog

I'm currently a researcher/developer at Georgia Tech at the Interactive Media Technology Center. In my former life, I was a 35mm film projectionist.

Any views expressed are my own, not of my employer.

Member Blogs

11 Minutes With Frontierville Slots  Featured Blogs
Posted by Rob Solomon on Thu, 07 Oct 2010 12:49:00 EDT in Design
The author spends 11 minutes with Frontierville and likens the social game experience as it has evolved to being no better than a slot machine.
Read More... | 4 Comments

The Undoing of Canabalt  Featured Blogs
Posted by Rob Solomon on Tue, 29 Jun 2010 03:00:00 EDT in Design
The various elements within the runaway hit Canabalt are examined, as well as the reasons behind why features added to the iPhone version have ruined the game in more ways than one.
Read More... | 6 Comments

   

Rob Solomon's Comments

Comment In: 'I think most game designers really just suck' - Richard Garriott [News - 03/20/2013 - 05:30]

I don 't think the ...

I don 't think the problem is the industry. If your work was head and shoulders above everyone else 's, then you would be hired already. Looking at your portfolio, I see some scattered audio tracks and sound replacement exercises to existing game footage. There 's little to demonstrate that ...

Comment In: Ouya Devs: Don't Make Your Game a Hit! [Blog - 12/07/2012 - 06:36]

As one of the 1,000 ...

As one of the 1,000 who ponied up the extra bills for the Ouya first mover advantage, I don 't think killer apps would have the chilling effect you think they might. r n r nThe main reason challenging Mobile/Facebook games don 't break through the Top 25 is because ...

Comment In: Skyrim (Part 2) - The Dovakiin Switcheroo [Blog - 03/11/2012 - 05:16]

I think this succinctly explains ...

I think this succinctly explains why so many people have lost so many hours to this game. Most players may not want or need to explore all 200 hours of content, but the 50-100 hours of content they do experience will be the content that was the most interesting to ...

Comment In: Viacom Sues Former Harmonix Shareholders For $131M [News - 09/20/2011 - 08:02]

Maybe RB2, but RB3 added ...

Maybe RB2, but RB3 added several new features, and was one of the best reviewed games of the year Perhaps they were not innovative enough for you, but I'm much happier being able to transfer my song content from game to game for parties. Maintaining backwards compatibility limits innovation. Given ...

Comment In: Riccitiello: Buying Rock Band's Harmonix Will Be Like Trying To 'Catch A Falling Knife' [News - 11/30/2010 - 07:22]

I think your first instinct ...

I think your first instinct is right... this seems like a calculated statement to scare off potential investors so EA can scoop them up at a bargain price. Harmonix may not be the Godzilla it once was, but the moves they have made with Rock Band 3 are thinking long-term, ...

Comment In: My first social game - need your feedback [Blog - 11/12/2010 - 08:39]

I tried the game... I ...

I tried the game... I did not find much to hold my attention. If I had some measure of control over the projectile character then perhaps I could skillfully pilot my way to greater rewards. Maybe strap a jetpack with limited fuel on his back, or something. Without any sort ...

[More Rob Solomon Comments]   

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