Robert Basler's Blog
I'm a game programmer and entrepreneur developing a massively multiplayer online game: The Imperial Realm::Miranda. Next project I'll pick something really difficult. Development Blog at The One Man MMO Project.
Canada's new CASL law has big implications for game developers anywhere in the world.
There are a wide variety of methods and terminology used in articles on normal mapping which makes it a very confusing topic for non-math-lovers like myself. I'm going to explain three methods for normal mapping for the mathematically uninclined.
Game companies are wasting players' fun time with optimizing, patching, bugs and horrible misfeatures. There's no excuse not to do better!
If people tell you your dream is too big, what they're really saying is that your dream is too big for them.
Writing a streaming MMO patcher is a major undertaking. Determined to make your own? Here are some things to consider.
Ever wonder what a programmer does all day? Here's the answer.
Robert Basler's Comments
[Blog - 07/28/2014 - 03:47]
Given that I thought it ...
Given that I thought it was the best article I 'd seen on leaderboards and didn 't realize they had a product until the very last line, I 'm willing to let it go.
[News - 03/07/2012 - 12:02]
[Blog - 07/03/2014 - 06:27]
I spent an afternoon with ...
I spent an afternoon with OBS trying to get decent picture quality at 1920x1080 out of it and just couldn 't. OBS is undoubtedly great for streaming, but for trailers where picture quality matters, FRAPS ' codec produces much better looking output. Be warned, the files are gigantic.
[Blog - 05/27/2014 - 06:22]
It turns out we can ...
It turns out we can still email press, provided we follow some rules: r n r nI am a legitimate business owner who uses bulk email to reach my customers. How will I be affected by these new anti-spam measures r n r nLegitimate businesses that use email to market ...
[Blog - 03/10/2014 - 05:52]
Localization is tough, here are ...
Localization is tough, here are some other issues to consider if you 're making a localization system for your game: r n r nThere is the problem where Spain 's Spanish is not the same as Mexico 's Spanish. I use a country/language system like ESes ESmx ENus or FRca. ...
[Blog - 01/09/2014 - 09:08]