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Robert Boyd's Blog   Expert Blogs

 

Creator of Zeboyd Games. Lead designer, script writer, and programmer for Breath of Death VII: The Beginning and Cthulhu Saves the World.

 

Expert Blogs

Posted by Robert Boyd on Mon, 02 Feb 2015 02:37:00 EST in Business/Marketing, Console/PC, Indie
How to succeed in a world where everyone's making a video game.


Posted by Robert Boyd on Tue, 23 Dec 2014 01:40:00 EST in Design, Console/PC
An analysis of what worked and what didn't with the gameplay systems of three of 2014's best RPGs


Posted by Robert Boyd on Mon, 20 Jan 2014 07:13:00 EST in Business/Marketing
Marketing tips from 5 different panels at Steam Dev Days 2014.


Posted by Robert Boyd on Tue, 17 Dec 2013 01:16:00 EST in Design, Console/PC, Indie
A look at some of the best designed games of 2013.


Posted by Robert Boyd on Fri, 13 Dec 2013 03:05:00 EST in Business/Marketing
Making a good game is never enough.


Posted by Robert Boyd on Thu, 25 Apr 2013 01:58:00 EDT in Design, Indie
5 key ideas that elevate the game design of Monaco: What's Yours is Mine to the next level.



Robert Boyd's Comments

Comment In: [Blog - 02/11/2015 - 03:39]

But that approach would have ...

But that approach would have all sorts of its own problems. Which 100 list do you choose I have major issues with IGN 's Top 100 RPG list as I 'm sure you do as well What about games where 2 hours would only serve to give you a very ...

Comment In: [Blog - 02/17/2015 - 12:29]

This is one of the ...

This is one of the reasons why I choose to make JRPGs - with their story-focused nature, fans of the genre tend to not get stuck on a single game.

Comment In: [Blog - 02/09/2015 - 02:28]

If you want Steam to ...

If you want Steam to sell your game for you, then Steam has every right to decide whether or not they want to sell your game. Having stores carry your product isn 't a right. r n r nAnd if you can 't convince stores to carry your game and ...

Comment In: [Blog - 02/02/2015 - 02:37]

Obviously, you can 't boil ...

Obviously, you can 't boil down developer success into a few paragraphs. There 's a lot that goes into making selling a video game. The point of this article was to help people get on the right path - if you make the wrong game, it doesn 't matter how ...

Comment In: [Blog - 02/02/2015 - 02:37]

I think this is an ...

I think this is an interesting debate, although it 's tempered somewhat by knowing that Nine Dots ' approach hasn 't been very successful so far. From an announcement on their own site: r n r n It will not be directly related to GoD Factory. While we are quite ...

Comment In: [Blog - 02/03/2015 - 01:50]

I 've seen this firsthand. ...

I 've seen this firsthand. r n r nI 've sent 2-3 page design documents talking about mechanics to friends. At best, I 'll get a This seems kind of clever response. Usually, it 's like pulling teeth to get them to read them in the first place then when ...