Our Properties: Gamasutra GameCareerGuide IndieGames Indie Royale GDC IGF Game Developer Magazine GAO
My Message close
Latest News
spacer View All spacer
 
February 9, 2012
 
Analyst questions validity of unusual January NPD results [1]
 
DICE 2012: Blizzard's Pearce on World Of Warcraft's launch hangover
 
DICE 2012: Insomniac's Price on Quality Of Life, ditching the 'Loser' badge
spacer
Latest Features
spacer View All spacer
 
February 9, 2012
 
arrow Principles of an Indie Game Bottom Feeder [14]
 
arrow Postmortem: CyberConnect 2's Solatorobo: Red the Hunter [1]
 
arrow Jerked Around by the Magic Circle - Clearing the Air Ten Years Later [37]
spacer
Latest Jobs
spacer View All     Post a Job     RSS spacer
 
February 9, 2012
 
Kabam
Lead Software Engineer - Flash
 
Kabam
Lead Software Engineer-Ruby
 
Kabam
Software Engineer - PHP - Mobile
 
NetherRealm Studios
Senior Software Engineer, Network - WB Games/NetherRealm Studios - 126710BR
 
Warner Bros Games
Staff Software Engineer, Game Systems - WB Games/Monolith Productions - 125467
 
TimeGate Studios
Recruitment Coordinator
spacer
Blogs

  Evaluating Game Development Tools through a Web Based Survey
by Robert Charney on 06/17/09 08:13:00 pm
Post A Comment Share on Twitter Share on Facebook RSS
 
 
  Posted 06/17/09 08:13:00 pm
 
On the discussion of how best to rank and evaluate game development tools I was recently challenged by the May 2009 Gamasutra article: Game Tools Tune-Up: Optimize Your Pipeline Through Usability by Dan Goodman.
 
I was challenged in particular because I read the article right in the middle of an effort to put together a website called http://IndieGameTools.com that I hope will serve as a ranking tool for commercial game development tools from an Indie developer perspective.
It took me awhile to realize that there are fundamental differences between evaluating tools through usability testing, the premise of Goodman's article, and an attempt to skim tool quality information from transient website visitors.  Usability and focus testers are more or less trapped by the testing process.  So they have an incentive to provide detailed information and feedback to shorten their involvement and get back to work.  They therefore make time to 'pontificate' on the usefulness of a particular tool.
If I were to attempt to ask detailed or nuanced questions about tools of website visitors they would quickly opt-out and go on to another website and I would collect nothing of value.  People don't generally think very hard or provide much detail on web surveys.  Especially if you are busy as is the case with almost all game developers, instead you just avoid surveys like the plague. 
I think the simplest of gut level questions will work best if I am to collect anything of value from visitors... a visitor might be willing to answer something like "I (could/could not) afford Tool X and it (was/was not) helpful, and the tool maker (was/was not) responsive to my needs." but not much more than that.  In the end I did choose criteria that were a little more specific than that question, but not much.
Anyway, I discuss this a little more in my personal blog entry Evaluating Indie Game Tools if it is of any further interest.   I'd also love any feedback that you are willing to give, since the website is still in its infancy it would be much easier to change ranking criteria now if I missed anything then to try and change it after the database starts filling up with votes.  Thanks.

Robc
 
 
Comments


none
 
Comment:
 




 
UBM Techweb
Game Network
Game Developers Conference | GDC Europe | GDC Online | GDC China | Gamasutra | Game Developer Magazine | Game Advertising Online
Game Career Guide | Independent Games Festival | Indie Royale | IndieGames

Other UBM TechWeb Networks
Business Technology | Business Technology Events | Telecommunications & Communications Providers

Privacy Policy | Terms of Service | Contact Us | Copyright © UBM TechWeb, All Rights Reserved.