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Robert Fearon's Blog   Expert Blogs

 

I make games with pretty colours. I write about games that might not necessarily have pretty colours. I also stroke my beard. It is a good beard.

 

Expert Blogs

Posted by Robert Fearon on Mon, 27 Oct 2014 01:48:00 EDT in Business/Marketing, Console/PC, Serious, Indie
Taking a look at the how, where and why of bundling in 2014. Where we're up to and where we've come from over time and why were I bundling today, I'd pause for thought before agreeing.


Posted by Robert Fearon on Wed, 27 Aug 2014 01:26:00 EDT in Console/PC, Serious, Indie
The future of videogames is not in the hands of the mob that shouts the loudest. A look at the past, present and future of videogames and a theory on why we're maybe where we are right now.


Posted by Robert Fearon on Mon, 26 May 2014 03:47:00 EDT in Business/Marketing, Serious, Indie
There is no indie bubble, itís just another time where people are making videogames and most fail to make substantial amounts of money but some do. We need more accurate reflections on where we're at.


Posted by Robert Fearon on Tue, 13 May 2014 01:39:00 EDT in Business/Marketing, Console/PC, Serious, Indie
With registered Sony devs now given access to Gamemaker to make their games with, it's easier than ever for a hobbyist to make their mark. In this post, I take a look at how.


Posted by Robert Fearon on Wed, 19 Mar 2014 12:28:00 EDT in Business/Marketing, Console/PC, Serious, Indie
Do you want to write a videogame for a console? Donít know where to start? Donít worry, youíre certainly not alone. In this post I ask Chris Charla of id@xbox how to approach Microsoft with your work from the point of view of someone with no idea how to.


Posted by Robert Fearon on Sat, 30 Nov 2013 07:14:00 EST in Business/Marketing, Serious, Indie
There was no indie revolution. It was all just people making games.



Robert Fearon's Comments

Comment In: [Blog - 10/27/2014 - 01:48]

Hmmm. I don 't really ...

Hmmm. I don 't really agree with Rohrer 's idea that developers shouldn 't discount or any of the recent influx of do-not-discount-race-to-the-bottom stuff. I 'm very, very much in favour of discounting and deep discounting at that but I 'm also broadly in favour of edging things towards a ...

Comment In: [Blog - 10/23/2014 - 01:35]

AFAIK, it 's only Greenlight ...

AFAIK, it 's only Greenlight bundles where devs would have expressly granted Steam keys afterwards although this might have changed in recent times. r n r nEither way, it was sort of decided that Steam keys are things you get -anyway- at some point so at this point, it 's ...

Comment In: [Blog - 08/27/2014 - 01:26]

No, no, no. If you ...

No, no, no. If you bring up sexist or misogynist points then you are a sexist and a misogynist. Many people go through their days without being accused of being either sexist or misogynist, MOST people go through their days without it because they don 't really feel the need ...

Comment In: [Blog - 07/10/2014 - 01:27]

It depends what sort of ...

It depends what sort of use you want from information, I guess. Personally, every experience and slither of information someone puts out there even if it 's an imperfect assessment is another piece of information that can help people make sense of things. The more information and experiences we can ...

Comment In: [Blog - 05/26/2014 - 03:47]

I think if you 've ...

I think if you 've come away with the idea that I have a rosy view of things then I 've probably failed somewhere down the line to be absolutely clear that the reason I 'm confident that this isn 't a bubble is that when you look at everything ...

Comment In: [Blog - 05/27/2014 - 09:53]

Me, I think it means ...

Me, I think it means we must try even harder and work longer to make better games to rise above the flood of lower quality games r n r nAnd then once we 've worked longer and harder, then the next generation of developers that come along have to work ...