Robert Fearon's Blog
I make games with pretty colours. I write about games that might not necessarily have pretty colours. I also stroke my beard. It is a good beard.
On Steam user reviews, the press and why gamifying user reviews would be a disastrous choice.
On the need for more compassion and empathy when things don't necessarily go great for people making games.
Thoughts on the OUYA/Razer deal and what it means for the Free The Games Fund in the wake of recent news.
The indie bubble, the videogame crash, selling videogames is full of prophecies of impending doom but fear not, chin up, it's hard but there's hope. No need for doom mongering.
On our ability and reliance to sell videogames to folks who maybe don't want them and whether it might be an idea to start considering alternatives.
Discussing the importance of Valve's new refund policy and how there's still much more work to be done with our digital stores.
Robert Fearon's Comments
[Blog - 02/02/2016 - 05:58]
Dude. Just no. This is ...
Dude. Just no. This is -exactly- the sort of comment, the sort of attitude that stinks the hell out of being in videogames. r n r nYou 're responding to someone who works in games in a comments section filled with people who work in games . At least try ...
[News - 12/22/2015 - 11:53]
Counterpoint, I guess, is that ...
Counterpoint, I guess, is that the whole point of Early Access starting in the first place was that it could provide a funding source for developers to make games that couldn 't otherwise be made so... r n r n shrugs
[News - 10/09/2015 - 05:07]
[Blog - 07/09/2015 - 02:22]
[Blog - 04/21/2015 - 03:55]
Last I looked Valve updated ...
Last I looked Valve updated their rules to ask you not to make explicit promises to avoid getting in the sort of pickle DF did with the roadmap. r n r nThey also advise against entering EA with a product that 's too early in dev as in, there should ...
[Blog - 02/13/2015 - 02:02]
He spent most of the ...
He spent most of the interview pretty much just reading off a card of things Peter himself had said. I 'm finding it telling that as an industry, this is what we find obnoxious when most other industries and creative areas would barely bat an eyelid at this sort of ...