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September 19, 2014
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Robert Walker's Blog

 
 

Member Blogs

Posted by Robert Walker on Thu, 29 Mar 2012 12:35:00 EDT in Design
Let's take a look at how simple assumptions can scare off potential players.


Posted by Robert Walker on Sat, 18 Feb 2012 01:19:00 EST in Design
Today we focus on the importance of knowing how to sell your hard work.


Posted by Robert Walker on Mon, 13 Feb 2012 09:47:00 EST in Design
Let's take a look at how a game's world affects its impact on the player.


Posted by Robert Walker on Thu, 02 Jun 2011 10:09:00 EDT in Design
Today we take a look at Turn-Based Combat and what we can do to improve its appeal.


Posted by Robert Walker on Sun, 13 Feb 2011 10:37:00 EST in Business/Marketing, Design
Another important factor when choosing which college to attend: price. Here we discuss the cost of an education vs the benefit it brings.


Posted by Robert Walker on Sun, 13 Feb 2011 02:32:00 EST in Business/Marketing, Design
This question gets asked often on many game development forums, this is my two cents.



Robert Walker's Comments

Comment In: [News - 07/04/2014 - 07:37]

I have got to commend ...

I have got to commend these guys for being so pro-active in trying to make sure real developers get dev-kits before those simply trying to make a profit off of the scarcity of this new technology.

Comment In: [News - 06/25/2014 - 11:59]

Excellent article I remember being ...

Excellent article I remember being in love with the Final Fantasy series during the golden age of Square, FF3/6, FF7, and FF8 were all amazing to the teenage 'd me. When FFX came out, I was about to graduate high school and didn 't have time to play it right ...

Comment In: [Blog - 03/31/2014 - 06:12]

It is extremely rare that ...

It is extremely rare that I 'm so undecided on an issue. On the one hand, this has extreme potential to be misused / abused. On the other hand, it 's kind of just a silent form of in-app advertisement. The user never sees it, but it 's still using ...

Comment In: [News - 03/07/2014 - 05:39]

If you don 't ship, ...

If you don 't ship, you don 't eat

Comment In: [News - 06/03/2013 - 07:20]

Neat. I 'm interested to ...

Neat. I 'm interested to see how this pans out for something that isn 't a social game, mobile title, or MMO.

Comment In: [Blog - 05/22/2013 - 05:37]

Also, please don 't just ...

Also, please don 't just read inexperience and youth and go into a frenzy. I do not mean it as an insult and I 'm well aware that you 've released a few titles.