Robert Walker's Blog
Let's take a look at how simple assumptions can scare off potential players.
Today we focus on the importance of knowing how to sell your hard work.
Let's take a look at how a game's world affects its impact on the player.
Today we take a look at Turn-Based Combat and what we can do to improve its appeal.
Another important factor when choosing which college to attend: price. Here we discuss the cost of an education vs the benefit it brings.
This question gets asked often on many game development forums, this is my two cents.
Robert Walker's Comments
[Blog - 11/06/2016 - 06:49]
After 2 decades of coding ...
After 2 decades of coding I have learned that, in general, the best route is to get things done the brute force, most straightforward way possible. Once you have done that, you can more clearly see all of the peices you actually need for a better design, and you 've ...
[News - 03/15/2016 - 05:10]
[News - 01/07/2016 - 04:24]
In fact, I 'd even ...
In fact, I 'd even argue that the hi-res version for PC and PlayStation 4 which reduces the roughness of the low-res polygons and loses the PlayStation 's signature Goraud shading actually degrades the game 's visuals. r n r nI have been saying this for years I cry a ...
[Blog - 02/13/2011 - 02:32]
Seems like every few years ...
Seems like every few years I stumble back on to this article from somewhere on the interwebs I 'll respectfully have to disagree with your opinion here. As someone with a Game Development degree who works with lots of people with Game Development degrees making AAA games most recently Halo ...
[Blog - 10/05/2015 - 01:52]
I personally use the Tortoise ...
I personally use the Tortoise SVN client with Visual SVN server https://www.visualsvn.com/server and http://tortoisesvn.net on my smaller projects since it 's dead simple to set up and use. Many people also love git, which you can set up for free / cheap at https://github.com.
[News - 10/06/2015 - 04:01]
I was 13 when the ...
I was 13 when the Net Yaroze hit the US. I wanted one so badly, but 750 to a 13yr old might as well be 1 million It 's always fun to read about the community that evolved around that platform and hear about the war stories of indie development ...