 |
|
 |

|
|
|
I am a senior programmer within the healthcare industry. Also, amateur game programmer, Wikipedia administrator and MUD player. While I don't actively play with consoles, I own a Wii and a Nintendo DS and like to play roguelikes and dungeon crawlers.
|
Member Blogs
|
Dungeons & Dragons Co-Creator Dave Arneson Dies |
| Posted by Roberto Alfonso on Thu, 09 Apr 2009 11:32:00 EDT in
|
| Original roleplayers left orphaned. |
| Read More... | 0 Comments |
Opinion: I Want Passwords Back  |
| Posted by Roberto Alfonso on Wed, 01 Apr 2009 11:39:00 EDT in
Game Design,
Programming
|
| Passwords can let you experiment the game in ways the game designer did not expect. If they prolong the gaming time, why can't they be used again? |
| Read More... | 6 Comments |
When knowledge becomes cheating  |
| Posted by Roberto Alfonso on Fri, 20 Mar 2009 11:02:00 EDT in
Game Design
|
| Certain games still try to keep the mystery between guilds, sharing as little information as possible between non-members. However, the player accumulates the knowledge himself, and shares it between his characters. In certain cases, isn't that cheating? |
| Read More... | 2 Comments |
|
The day I understood roleplaying |
| Posted by Roberto Alfonso on Mon, 09 Mar 2009 08:27:00 EDT in
|
| I have always wanted that my first blog post (I have never blogged) were about Gary Gygax, father of Dungeons & Dragons, and nothing better than relating my first gaming session, the one that changed my view about what the spirit of the game is. |
| Read More... | 1 Comments |
Roberto Alfonso's Comments
|
Comment In: Opinion: Rethinking Player Death [News - 11/20/2009 - 05:55]
|
Nice topic As a MUD/roguelike ... Nice topic As a MUD/roguelike gamer, I like death to hurt a lot. However, players begin to fear death above everything else, and stop experimenting. One of the most wonderful things in roguelike games is that you have one opportunity: you either do everything you can to survive, or you ... |
|
Comment In: Retro Game of the Day! Tetris Attack [Blog - 11/19/2009 - 11:11]
|
A wonderful puzzle game, probably ... A wonderful puzzle game, probably the only one I mastered. Engaging and charming, simple but extremely complex to play, it has the perfect balance of luck and skill. I still play the GB version from time to time |
|
Comment In: PSN Revenues Hit October High, As Sony Mulls 'Premium' Subscriptions [News - 11/19/2009 - 04:31]
|
If they have dedicated servers, ... If they have dedicated servers, they will eventually start billing for them. |
|
Comment In: OnLive To Work On Mobile Phones [News - 11/16/2009 - 05:46]
|
Would be interesting to watch. ... Would be interesting to watch. |
|
Comment In: NPD: October Top 20 Sees Impressive Demon's Souls Showing [News - 11/13/2009 - 12:18]
|
@Andre Thomas, how does releasing ... @Andre Thomas, how does releasing a game in less platforms would ensure more sales Taking away first and second party exclusives, it doesn't make sense. |
|
Comment In: Fils-Aime: 'I Like Our Chances' Against Rival Motion Controls [News - 11/12/2009 - 07:38]
|
@Christopher Plummer, the problem with ... @Christopher Plummer, the problem with Natal is that you don't have touch feedback. No matter how good it is, you can't hold a sword gripping air, or hitting someone without getting the rumble. Holographic displays would have the same problem, unless they incorporate feedback for example, with compressed air but ... |
[More Roberto Alfonso Comments]
|
|