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November 20, 2009
 
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November 20, 2009
 
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Blogs

Roberto Alfonso's Blog

I am a senior programmer within the healthcare industry. Also, amateur game programmer, Wikipedia administrator and MUD player. While I don't actively play with consoles, I own a Wii and a Nintendo DS and like to play roguelikes and dungeon crawlers.

Member Blogs

Dungeons & Dragons Co-Creator Dave Arneson Dies
Posted by Roberto Alfonso on Thu, 09 Apr 2009 11:32:00 EDT in
Original roleplayers left orphaned.
Read More... | 0 Comments

Opinion: I Want Passwords Back  Featured Blogs
Posted by Roberto Alfonso on Wed, 01 Apr 2009 11:39:00 EDT in Game Design, Programming
Passwords can let you experiment the game in ways the game designer did not expect. If they prolong the gaming time, why can't they be used again?
Read More... | 6 Comments

When knowledge becomes cheating  Featured Blogs
Posted by Roberto Alfonso on Fri, 20 Mar 2009 11:02:00 EDT in Game Design
Certain games still try to keep the mystery between guilds, sharing as little information as possible between non-members. However, the player accumulates the knowledge himself, and shares it between his characters. In certain cases, isn't that cheating?
Read More... | 2 Comments

The day I understood roleplaying
Posted by Roberto Alfonso on Mon, 09 Mar 2009 08:27:00 EDT in
I have always wanted that my first blog post (I have never blogged) were about Gary Gygax, father of Dungeons & Dragons, and nothing better than relating my first gaming session, the one that changed my view about what the spirit of the game is.
Read More... | 1 Comments

   

Roberto Alfonso's Comments

Comment In: Opinion: Rethinking Player Death [News - 11/20/2009 - 05:55]

Nice topic As a MUD/roguelike ...

Nice topic As a MUD/roguelike gamer, I like death to hurt a lot. However, players begin to fear death above everything else, and stop experimenting. One of the most wonderful things in roguelike games is that you have one opportunity: you either do everything you can to survive, or you ...

Comment In: Retro Game of the Day! Tetris Attack [Blog - 11/19/2009 - 11:11]

A wonderful puzzle game, probably ...

A wonderful puzzle game, probably the only one I mastered. Engaging and charming, simple but extremely complex to play, it has the perfect balance of luck and skill. I still play the GB version from time to time

Comment In: PSN Revenues Hit October High, As Sony Mulls 'Premium' Subscriptions [News - 11/19/2009 - 04:31]

If they have dedicated servers, ...

If they have dedicated servers, they will eventually start billing for them.

Comment In: OnLive To Work On Mobile Phones [News - 11/16/2009 - 05:46]

Would be interesting to watch. ...

Would be interesting to watch.

Comment In: NPD: October Top 20 Sees Impressive Demon's Souls Showing [News - 11/13/2009 - 12:18]

@Andre Thomas, how does releasing ...

@Andre Thomas, how does releasing a game in less platforms would ensure more sales Taking away first and second party exclusives, it doesn't make sense.

Comment In: Fils-Aime: 'I Like Our Chances' Against Rival Motion Controls [News - 11/12/2009 - 07:38]

@Christopher Plummer, the problem with ...

@Christopher Plummer, the problem with Natal is that you don't have touch feedback. No matter how good it is, you can't hold a sword gripping air, or hitting someone without getting the rumble. Holographic displays would have the same problem, unless they incorporate feedback for example, with compressed air but ...

[More Roberto Alfonso Comments]