Roberto Alfonso's Blog
I am a senior programmer within the healthcare industry. Also, amateur game programmer, Wikipedia administrator and MUD player. While I don't actively play with consoles, I own a Wii and a Nintendo DS and like to play roguelikes and dungeon crawlers.
Original roleplayers left orphaned.
Passwords can let you experiment the game in ways the game designer did not expect. If they prolong the gaming time, why can't they be used again?
Certain games still try to keep the mystery between guilds, sharing as little information as possible between non-members. However, the player accumulates the knowledge himself, and shares it between his characters. In certain cases, isn't that cheating?
I have always wanted that my first blog post (I have never blogged) were about Gary Gygax, father of Dungeons & Dragons, and nothing better than relating my first gaming session, the one that changed my view about what the spirit of the game is.
Roberto Alfonso's Comments
[Blog - 07/31/2013 - 08:23]
You would be surprised at ...
You would be surprised at the amount of companies that just don 't document, Michael. Just last week someone who started working with us 6 months ago asked me for a hand. Our healthcare product has growth charts, and the curves had to be updated, but there was no documentation, ...
[News - 10/13/2011 - 09:40]
[News - 04/06/2011 - 03:43]
Sympathy Really Anon isn't trying ...
Sympathy Really Anon isn't trying to kill Sony, is trying to bring awareness to the issue at hand, just like they did with Wikileaks, Scientology and everything else. Sony will be defeated in court. They can no longer claim trade secret now that the keys are already out in internet, ...
[News - 10/19/2010 - 11:24]
[News - 10/11/2010 - 05:35]
Commercial failure Well, the first ...
Commercial failure Well, the first one sold over half a million units. It may not have been a million seller, but it ensured a second game in the series.
[News - 09/30/2010 - 02:52]