Gamasutra: The Art & Business of Making Gamesspacer
View All     RSS
November 1, 2014
arrowPress Releases
November 1, 2014
PR Newswire
View All
View All     Submit Event





If you enjoy reading this site, you might also want to check out these UBM Tech sites:


 
Sound Designing SoundSelf, Part 1
by Robin Arnott on 12/06/13 12:30:00 pm   Expert Blogs   Featured Blogs

The following blog post, unless otherwise noted, was written by a member of Gamasutra’s community.
The thoughts and opinions expressed are those of the writer and not Gamasutra or its parent company.

 

Before beginning work on SoundSelf, I spent most of my time making sound effects for independent games like AntichamberThe Stanley Parable and Capsule. In this video, I go through some of the unique sound design challenges SoundSelf presents to me, and how I've approached those challenges.

Special thanks to the awesome Tina Rodriguez for her musical generosity.


Related Jobs

Rensselaer Polytechnic Institute
Rensselaer Polytechnic Institute — Troy, New York, United States
[10.31.14]

Assistant Professor in Music and Media
Crystal Dynamics
Crystal Dynamics — Redwood City, California, United States
[10.28.14]

Audio Lead
The Odd Gentlemen
The Odd Gentlemen — Los Angeles, California, United States
[10.20.14]

Sound Designer






Comments



none
 
Comment: