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Sound Designing SoundSelf, Part 1
by Robin Arnott on 12/06/13 12:30:00 pm   Expert Blogs   Featured Blogs

The following blog post, unless otherwise noted, was written by a member of Gamasutra’s community.
The thoughts and opinions expressed are those of the writer and not Gamasutra or its parent company.

 

Before beginning work on SoundSelf, I spent most of my time making sound effects for independent games like AntichamberThe Stanley Parable and Capsule. In this video, I go through some of the unique sound design challenges SoundSelf presents to me, and how I've approached those challenges.

Special thanks to the awesome Tina Rodriguez for her musical generosity.


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