Gamasutra: The Art & Business of Making Gamesspacer
View All     RSS
March 27, 2015
arrowPress Releases
March 27, 2015
PR Newswire
View All
View All     Submit Event






If you enjoy reading this site, you might also want to check out these UBM Tech sites:


 
Sound Designing SoundSelf, Part 1
by Robin Arnott on 12/06/13 12:30:00 pm   Expert Blogs   Featured Blogs

The following blog post, unless otherwise noted, was written by a member of Gamasutra’s community.
The thoughts and opinions expressed are those of the writer and not Gamasutra or its parent company.

 

Before beginning work on SoundSelf, I spent most of my time making sound effects for independent games like AntichamberThe Stanley Parable and Capsule. In this video, I go through some of the unique sound design challenges SoundSelf presents to me, and how I've approached those challenges.

Special thanks to the awesome Tina Rodriguez for her musical generosity.


Related Jobs

Telltale Games
Telltale Games — San Rafael, California, United States
[03.26.15]

Platform Engineer - Audio
Gumi Europe
Gumi Europe — Paris, France
[03.26.15]

Lead Game Designer
Red 5 Studios
Red 5 Studios — Irvine, California, United States
[03.13.15]

Audio Programmer





Loading Comments

loader image