Robin Arnott's Blog
Robin Arnott is the lead developer of the experiential trip SoundSelf, expected to be released in 2014. He also makes sounds for independent games like, for example, Antichamber.
Head-tracking in virtual reality provides an immersive solution for most games, but a unique challenge when the visual style is abstract.
SoundSelf is a game designed to induce trance - so without direct biometrics how can it know when it's working?
The "GAME_JAM" disaster is not just the story of one man's misogyny destroying months of hard work. It is also the story of eleven game developers who deliberately killed something ugly.
Novel approaches to the weirdest sound design challenge of my career so far.
A continued exploration of abstract visualizations for SoundSelf
Early sketches on new visual ideas for SoundSelf
Robin Arnott's Comments
[Blog - 06/27/2014 - 03:05]
I 've not tried using ...
I 've not tried using biosensors, but it 's a bit out of scope for the project. I wanted to make something playable with consumer hardware, and I 'm already supporting one esoteric device the Rift . Maybe as a performance piece at a later date or a follow-up project ...
[News - 03/31/2014 - 04:33]
Wee correction that our posts ...
Wee correction that our posts may not have made clear - I think Adriel Zoe Davey and Myself are the most visible here, but it wasn 't just us four who walked out: all eleven devs did.
[Blog - 11/11/2013 - 12:15]
[Blog - 11/18/2013 - 01:18]
[Blog - 07/11/2013 - 04:58]
Thanks r n r nSign ...
Thanks r n r nSign up to our mailing list on the site. We 're going to be releasing a new version really really soon. Basically as soon as we can box it together....
[Blog - 05/30/2013 - 07:51]