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Blogs

Roger Haagensen's Blog

Currently works as a freelancer in addition to his EmSai™ projects.

Has adequate skills in PHP, HTML, CSS and PureBasic™, and some knowledge of C and related programming languages. Prefers PHP for web projects, and PureBasic™ for Windows applications!

Has a music talent, and loves to work with "soundscape" as he prefer to call it. This is his theory of how any sound (including silence) is part of a soundscape (aural landscape). Due to this he loves manipulating and engineering sounds, noises, instruments and more, then piece it together to make musical, ambient or effect compositions. He releases his musical works under the artist name Rescator™ and has 3 published albums available at indieTorrent, iTunes, Spotify, Amazon, and other services.

Is fluent in Norwegian (native) and English, both spoken and written forms. Understands Swedish, some Danish dialects, and the written form of both. Also understands most spoken German, and partly the written form.

Did some voice acting for Caravel Games's DROD game.

Considers himself an Absurdist and a Mentat, hence believing in Absurdism and Logic. He also likes to invent/create, be it standards, concepts or ideas, and also making stories, and being a generally weird philosopher.

One of the oldest members/co-founder, currently serves as technical staff/board member, and sometimes radio host at GridStream Productions™ (under the pseudonym Gridfan aka Lance Orbin), "GSP" is if not the very first, at least the oldest existing and most successful MMO(RPG) radio in the world! And as "Gridfan" ran a radio show for 2 years at GSP called The Lance Orbin Gridfeed.

Member Blogs

Disney's Monkey Island?
Posted by Roger Haagensen on Thu, 13 Dec 2012 04:22:00 EST in Design
A new Monkey Island game By Ron Gilbert, starring Dominic Armato. And the biggest Lucasarts/Lucasfilm franchise potential besides Star Wars.
Read More... | 0 Comments

Star Wars The Old Republic
Posted by Roger Haagensen on Thu, 15 Nov 2012 03:05:00 EST in Design, Console/PC
A "quick" look at what works, and what does not work in SWTOR!
Read More... | 0 Comments

Framerate and Refresh, games and movies are not the same.  Featured Blogs
Posted by Roger Haagensen on Mon, 05 Nov 2012 09:56:00 EST in Design
Why does a 24FPS movie look better than a 60Hz game? Real motion blur vs fake motion blur. 30FPS vs 60FPS gaming. What is the difference?
Read More... | 12 Comments

Natural Dialog or Dialogue?  Featured Blogs
Posted by Roger Haagensen on Fri, 29 Jul 2011 03:10:00 EDT in Design
There is always more than one way to say something, sometimes multiple ways. This is true for movies/games/book/audio. The artistic vision may even call for un-natural dialog. This is a very basic list of things one should consider when writing dialog.
Read More... | 5 Comments

AMD HD3D: Quadbuffer Revolution
Posted by Roger Haagensen on Mon, 27 Jun 2011 07:29:00 EDT in Design
AMD HD3D + Deus Ex: Human Revolution = First real stereoscopic native 3D game! All those hundreds of stereoscopic 3D games you have seen so far have been mere 2D to 3D conversions, like all those old crappy 3D movies you remember.
Read More... | 0 Comments

Protect your user's login details, please!  Featured Blogs
Posted by Roger Haagensen on Thu, 28 Apr 2011 03:52:00 EDT in Programming
I am sure many are well aware of the PlayStation Network breach recently. I will give a short advice on a Best Practice that I hope all developers that have a login system will evaluate. Plaintext and simple hashing of passwords should not be done.
Read More... | 13 Comments

[More Roger Haagensen Blogs]   

Roger Haagensen's Comments

Comment In: Farm for your Life’s Lifetime on Greenlight [Blog - 05/30/2013 - 05:08]

You might want to poke ...

You might want to poke GoG as well, they might be interested in adding your game to their catalog. r n r nhttp://www.gog.com/support/contact/business

Comment In: Koster: Why games teach lessons we shouldn't always heed [News - 11/17/2012 - 11:19]

For example, you can retry ...

For example, you can retry as many times as you like in most games, and gradually improve your performance, with no ramifications. r n r nNot true, take Star Wars The Old Republic. It gets worse and worse grind, grind, grind . And worst of all, cough up some extra ...

Comment In: User interface 'shouldn't just be icing on the cake' says Double Fine's Kowalski [News - 11/18/2012 - 05:45]

I agree with the article. ...

I agree with the article. r nBut for this to be successful something need to be fixed first. r n r n4-6 videologos that can 't be skipped, that always play when you start the game, that crap must stop. r nThe first time you start the game, fine. But ...

Comment In: The most expensive game in history is now free [News - 11/15/2012 - 06:47]

I wrote about some issues ...

I wrote about some issues and possible fixes here http://gamasutra.com/blogs/author/RogerHaagensen/426810/ r n r nNow that was with the up to level 15 trial. Now that I 've tested the free to play I have one positive thing to say, even though you can only have max 2 characters by default ...

Comment In: Men vs. Women in Game Production Roles [Blog - 11/05/2012 - 02:29]

Hehe r n r nJust ...

Hehe r n r nJust to clarify something regarding my previous comment. r n r nI do embrace diversity. r n r nHowever I also embrace equality. Which means that to me it does not matter if you are male, female, black, white, brown, yellow not sure if that color ...

Comment In: Is Game Music All It Can Be? [Feature - 11/07/2012 - 04:00]

Has anyone else been annoyed ...

Has anyone else been annoyed by having to reduce the volume for SFX and Music, sometimes by more than 50 about 6dB reduction and still at times music or SFX drown out the dialog so you have to resort to subtitles to make sure you do not miss anything. r ...

[More Roger Haagensen Comments]   

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