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February 10, 2012
 
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Blogs

Roman Zimine's Blog

I'm a student and creative writer entering my 3rd year in the philosophy program at the University of Waterloo. I enjoy story in all its forms, be it literature, film, or games. In the realm of video games I am particularly interested in the development of interactive, non-linear storytelling in both open-world (say, Oblivion) and closed-world (say, Dragon Age) games. Visit my website at www.romanzimine.com.

Member Blogs

Interactive Storytelling in Games: Introduction
Posted by Roman Zimine on Tue, 03 Aug 2010 10:28:00 EDT in Game Design
An introduction to an upcoming series on storytelling in games.
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Games of 2020 document
Posted by Roman Zimine on Mon, 09 Mar 2009 12:19:00 EDT in
Bogged down with midterms and assignments, it was hard to muster the time to think and write it out. It may be too futuristic, and not in accordance with current trends, but this is something I would love to experience.
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Roman Zimine's Comments

Comment In: Game Writing From The Inside Out [Feature - 03/18/2009 - 06:55]

Another strategy that's used is ...

Another strategy that's used is to allow the player to take in information and make a choice based on that. In other words, an open-ended game. BioWare games like KOTOR are examples of this: though the player ultimately goes through similar gameplay, it is the choices that are made that ...

   

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