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Ron Dippold's Blog


Member Blogs

Posted by Ron Dippold on Tue, 15 May 2012 04:24:00 EDT in Business/Marketing
Diablo III's launch is breathtaking in its lack of either concern or competence (your pick).

Posted by Ron Dippold on Mon, 26 Mar 2012 07:58:00 EDT in Design, Console/PC
The Breakout genre has a fundamental problem with lack of player agency causing long stretches of player boredom and frustration. Shatter solved this problem - please take heed if you're going to make a new Breakout game.

Posted by Ron Dippold on Sun, 13 Nov 2011 03:35:00 EST in Design, Console/PC
Players and reviewers who really hate Lord of the Rings: War in the North don't seem to realize there's a dodge button. This is not their fault.

Posted by Ron Dippold on Sun, 31 Jul 2011 06:35:00 EDT in Audio, Console/PC
Sometimes you play a game that's a revelation. 'Tiny Wings' was like that for one touch gaming. 'Bastion' is that game for audio.

Posted by Ron Dippold on Tue, 25 Jan 2011 12:49:00 EST in Design
There was one single, easy thing Epic Mickey could have done to make it a much better game, make players much happier, and boost metacritic scores 10-20 points: minimizing the penalty for death.

Posted by Ron Dippold on Sun, 28 Feb 2010 09:01:00 EST in Design
I'm playing Crackdown again and finding I enjoy it more than Assassin's Creed 2, InFAMOUS, or Uncharted 2. Those are all great games, but crippled by the demands of plot.

Ron Dippold's Comments

Comment In: [Blog - 08/29/2016 - 09:28]

A good writeup - I ...

A good writeup - I 've certainly never thought of AC as social stealth, especially compared to games like Hitman. I 'm guessing - just guessing - that they tried the proposed more realistic system and it annoyed players too much on the huge maps when they just want to ...

Comment In: [News - 08/29/2016 - 03:06]

Really, really depends on the ...

Really, really depends on the game and the amount of money. If you got a refund on Inside after six hours, you 've basically 'stolen ' the game. And you can tell in about 15 minutes to a half hour whether it 's your thing, so there 's no excuse. ...

Comment In: [News - 08/22/2016 - 04:44]

Chrono Cross Well, it had ...

Chrono Cross Well, it had fantastic music. And I liked what they tried with the magic system. r n r nI 'm not saying the games got worse, there was a heck of a lot of great experimentation going on, I 'm saying they overall they got a lot uglier ...

Comment In: [News - 08/26/2016 - 02:50]

These are good examples of ...

These are good examples of big companies casually making F2P games because they heard that was free money I don 't mean the devs, I 'm sure they were making the best game they could , booting them out there without a whole lot of support can 't remember the ...

Comment In: [News - 08/23/2016 - 04:17]

I 've been playing this ...

I 've been playing this all night after work. It 's very, very smart, very aware Dancing Cat , very well written so far. I 'm feeling the Aug Lives Matter. r n r nEven if the game goes south, this goes with Read Only Memories in my short list ...

Comment In: [News - 08/19/2016 - 04:16]

In some genres 3D was ...

In some genres 3D was a quantum leap - like racing. Oh man, oh man, Wipeout. On the other hand, for other genres like platformers and RPPGs, it was a temporary real dark ages. Yes, there was Mario64, but that was Mario64. r n r n I 'll never forget ...