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August 19, 2017
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Ron Dippold's Blog

 
 

Member Blogs

Posted by Ron Dippold on Tue, 15 May 2012 04:24:00 EDT in Business/Marketing
Diablo III's launch is breathtaking in its lack of either concern or competence (your pick).


Posted by Ron Dippold on Mon, 26 Mar 2012 07:58:00 EDT in Design, Console/PC
The Breakout genre has a fundamental problem with lack of player agency causing long stretches of player boredom and frustration. Shatter solved this problem - please take heed if you're going to make a new Breakout game.


Posted by Ron Dippold on Sun, 13 Nov 2011 03:35:00 EST in Design, Console/PC
Players and reviewers who really hate Lord of the Rings: War in the North don't seem to realize there's a dodge button. This is not their fault.


Posted by Ron Dippold on Sun, 31 Jul 2011 06:35:00 EDT in Audio, Console/PC
Sometimes you play a game that's a revelation. 'Tiny Wings' was like that for one touch gaming. 'Bastion' is that game for audio.


Posted by Ron Dippold on Tue, 25 Jan 2011 12:49:00 EST in Design
There was one single, easy thing Epic Mickey could have done to make it a much better game, make players much happier, and boost metacritic scores 10-20 points: minimizing the penalty for death.


Posted by Ron Dippold on Sun, 28 Feb 2010 09:01:00 EST in Design
I'm playing Crackdown again and finding I enjoy it more than Assassin's Creed 2, InFAMOUS, or Uncharted 2. Those are all great games, but crippled by the demands of plot.



Ron Dippold's Comments

Comment In: [Blog - 08/10/2017 - 03:42]

I think you 're spot ...

I think you 're spot on hard to argue with the list that Sonic was also a regularly paced platformer at times. r n r nPart of the reason it felt okay was the externality of it. Sonic is still Sonic and whether or not he goes fast is at ...

Comment In: [News - 08/14/2017 - 07:01]

Nobody ever stopped calling it ...

Nobody ever stopped calling it Battle.net except Blizzard - and even they couldn 't get their employees to do so consistently. r n r nWhy throw away 20 years of good name

Comment In: [News - 08/11/2017 - 08:12]

I am certainly a heck ...

I am certainly a heck of a lot more impressed with Hellblade than Lawbreakers right now. It 's a very obviously focused high quality experience with a clear vision, which I 'm not getting from Lawbreakers. r n r n 'Indie AAA ' and 'AA ' are both terrible as ...

Comment In: [News - 08/11/2017 - 10:29]

Our patent system sure is ...

Our patent system sure is AWSUM. This is a societally and technologically worthless patent that patents the existence of an entire class of obvious device which has prior art. Well, Nintendo 's certainly used to this by now. r n r nThe best I can say is that Gamevice isn ...

Comment In: [News - 08/08/2017 - 04:00]

I was impressed by this ...

I was impressed by this game - there 's a flood of lazy VNs and dating sims on Steam, and sorry up front this looked like another gimmick cash-grab. But there was enough buzz that I took a look even though dating dads isn 't my thing. Relevant to the ...

Comment In: [Blog - 05/05/2017 - 09:32]

Huh, I see Edith Finch ...

Huh, I see Edith Finch as a great argument for how games are indisputably better than movies or books /for some things/. You 're getting involved with the characters, you 're playing their deaths at your own pace this is your 'deeper thematic play ' . There 's no way ...