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Ron Dippold's Blog

 
 

Member Blogs

Posted by Ron Dippold on Tue, 15 May 2012 04:24:00 EDT in Business/Marketing
Diablo III's launch is breathtaking in its lack of either concern or competence (your pick).


Posted by Ron Dippold on Mon, 26 Mar 2012 07:58:00 EDT in Design, Console/PC
The Breakout genre has a fundamental problem with lack of player agency causing long stretches of player boredom and frustration. Shatter solved this problem - please take heed if you're going to make a new Breakout game.


Posted by Ron Dippold on Sun, 13 Nov 2011 03:35:00 EST in Design, Console/PC
Players and reviewers who really hate Lord of the Rings: War in the North don't seem to realize there's a dodge button. This is not their fault.


Posted by Ron Dippold on Sun, 31 Jul 2011 06:35:00 EDT in Audio, Console/PC
Sometimes you play a game that's a revelation. 'Tiny Wings' was like that for one touch gaming. 'Bastion' is that game for audio.


Posted by Ron Dippold on Tue, 25 Jan 2011 12:49:00 EST in Design
There was one single, easy thing Epic Mickey could have done to make it a much better game, make players much happier, and boost metacritic scores 10-20 points: minimizing the penalty for death.


Posted by Ron Dippold on Sun, 28 Feb 2010 09:01:00 EST in Design
I'm playing Crackdown again and finding I enjoy it more than Assassin's Creed 2, InFAMOUS, or Uncharted 2. Those are all great games, but crippled by the demands of plot.



Ron Dippold's Comments

Comment In: [Blog - 01/21/2015 - 12:33]

Edge 's review of Destiny: ...

Edge 's review of Destiny: The Dark Below points out that Tot up all the different upgrade materials, currencies, and rep bars and you realise that this three-month-old game now has more economies - over two dozen of them - than it does story missions.

Comment In: [Blog - 01/20/2015 - 11:39]

Wow, you really hammered it ...

Wow, you really hammered it in here. I kept coming up with objections not because I disagree, just to see how strong the data really was and you kept knocking them down. r n r nI do fear this will get ignored like all the other data on crunch in ...

Comment In: [News - 01/21/2015 - 03:25]

Before we get too excited, ...

Before we get too excited, this has got to work better than Kinect does to be successful. Remember how excited we were about that well, some of us Wow, this will be amazing if they can just solve a few issues... well, they never could, even with Kinect 2.0. r ...

Comment In: [News - 01/20/2015 - 04:01]

One question I 've always ...

One question I 've always had. Shadow of Mordor was one of the few console games of 2014 that was actually next gen other than Moar Polys . It did something with gameplay you couldn 't do on last gen due to memory constraints... and then you proved it by ...

Comment In: [News - 01/15/2015 - 03:02]

The other one off the ...

The other one off the top of my head that was designed with High Production Values as a fundamental design parameter and did very well was The Room. r n r nOf course it would be nice to know how many crashed and burned so you can get a good ...

Comment In: [Blog - 01/14/2015 - 02:49]

Most of your examples are ...

Most of your examples are of PVP, where cheating is generally a Bad thing because now you 're hurting other players , but you do have that Disgaea shot there. I 'd hope devs wouldn 't punish the player for cheating in a single player game - it means they ...