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Ron Dippold's Blog


Member Blogs

Posted by Ron Dippold on Tue, 15 May 2012 04:24:00 EDT in Business/Marketing
Diablo III's launch is breathtaking in its lack of either concern or competence (your pick).

Posted by Ron Dippold on Mon, 26 Mar 2012 07:58:00 EDT in Design, Console/PC
The Breakout genre has a fundamental problem with lack of player agency causing long stretches of player boredom and frustration. Shatter solved this problem - please take heed if you're going to make a new Breakout game.

Posted by Ron Dippold on Sun, 13 Nov 2011 03:35:00 EST in Design, Console/PC
Players and reviewers who really hate Lord of the Rings: War in the North don't seem to realize there's a dodge button. This is not their fault.

Posted by Ron Dippold on Sun, 31 Jul 2011 06:35:00 EDT in Audio, Console/PC
Sometimes you play a game that's a revelation. 'Tiny Wings' was like that for one touch gaming. 'Bastion' is that game for audio.

Posted by Ron Dippold on Tue, 25 Jan 2011 12:49:00 EST in Design
There was one single, easy thing Epic Mickey could have done to make it a much better game, make players much happier, and boost metacritic scores 10-20 points: minimizing the penalty for death.

Posted by Ron Dippold on Sun, 28 Feb 2010 09:01:00 EST in Design
I'm playing Crackdown again and finding I enjoy it more than Assassin's Creed 2, InFAMOUS, or Uncharted 2. Those are all great games, but crippled by the demands of plot.

Ron Dippold's Comments

Comment In: [News - 08/21/2014 - 11:30]

That 's the multiplayer gameplay ...

That 's the multiplayer gameplay core - can you also do something to fix the awful story core r n r nI 'm not just being snarky here. The incomprehensible quick cut technobabble macguffin goulash is at this point a running gag and laughingstock, where the best thing about your ...

Comment In: [News - 08/21/2014 - 03:36]

The biggest advantage for me ...

The biggest advantage for me was the consistency. Everything works the same. You approach, you click, you get your stuff. I never even considered it a burden - it 's a bit like a treat dispenser, really. r n r nNot auto-equipping was another good decision. There 's nothing in ...

Comment In: [News - 08/20/2014 - 04:44]

He had to make a ...

He had to make a choice: Do I scream at Microsoft or do I scream at the Clippers Even his admittedly impressive vocal cords have to have their limits.

Comment In: [News - 08/12/2014 - 07:40]

I don 't think they ...

I don 't think they can explain why it 's falling off because they don 't have any real idea why it took off in the first place. r n r nIt 's obviously a hugely polished and deviously designed match 3 variant, and they were well positioned to capitalize ...

Comment In: [Blog - 08/10/2014 - 02:42]

It 's also really bad ...

It 's also really bad when FPSes set up that situation: r n- You /must/ be running click down left stick, which is not the easiest when you 're holding it forward and trying to keep it straight r n- You have to jump right at the edge. r n- ...

Comment In: [News - 08/12/2014 - 09:45]

I 'm guessing this one ...

I 'm guessing this one won 't do 6.5M units then. Certainly not in the same timeframe.