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Ron Dippold's Blog

 
 

Member Blogs

Posted by Ron Dippold on Tue, 15 May 2012 04:24:00 EDT in Business/Marketing
Diablo III's launch is breathtaking in its lack of either concern or competence (your pick).


Posted by Ron Dippold on Mon, 26 Mar 2012 07:58:00 EDT in Design, Console/PC
The Breakout genre has a fundamental problem with lack of player agency causing long stretches of player boredom and frustration. Shatter solved this problem - please take heed if you're going to make a new Breakout game.


Posted by Ron Dippold on Sun, 13 Nov 2011 03:35:00 EST in Design, Console/PC
Players and reviewers who really hate Lord of the Rings: War in the North don't seem to realize there's a dodge button. This is not their fault.


Posted by Ron Dippold on Sun, 31 Jul 2011 06:35:00 EDT in Audio, Console/PC
Sometimes you play a game that's a revelation. 'Tiny Wings' was like that for one touch gaming. 'Bastion' is that game for audio.


Posted by Ron Dippold on Tue, 25 Jan 2011 12:49:00 EST in Design
There was one single, easy thing Epic Mickey could have done to make it a much better game, make players much happier, and boost metacritic scores 10-20 points: minimizing the penalty for death.


Posted by Ron Dippold on Sun, 28 Feb 2010 09:01:00 EST in Design
I'm playing Crackdown again and finding I enjoy it more than Assassin's Creed 2, InFAMOUS, or Uncharted 2. Those are all great games, but crippled by the demands of plot.



Ron Dippold's Comments

Comment In: [News - 07/23/2014 - 03:07]

I bought one refurb after ...

I bought one refurb after they confirmed at E3 that the new Xenoblade Chronicles game was coming. Since I 'd end up getting one eventually for that, might as well get some Mario Kart 8 now. Still, this will be gathering a lot of dust. It 's the 'sometimes ' ...

Comment In: [News - 07/22/2014 - 06:56]

It 's definitely all men, ...

It 's definitely all men, but it goes up to 40s. Mostly 20s and 30s for sure. r n r nSo it is very much a segment. But it 's the only one they 've got

Comment In: [Blog - 07/21/2014 - 12:52]

Yogsventure was a guaranteed failure ...

Yogsventure was a guaranteed failure with that combination of schedule, unbelievable feature list, and funding even if it had been an experienced team with known tech. But they 're definitely not always that cut and dry.

Comment In: [News - 07/22/2014 - 07:53]

They started working earlier, have ...

They started working earlier, have more years of experience on the job. r n r nIt might also be a supply/demand thing. There 's not a lot of /need/ for a PhD in game dev except for a few key areas and most people don 't like hiring 'overqualified ' ...

Comment In: [News - 07/21/2014 - 02:14]

I have to agree with ...

I have to agree with Steve here. It 's much better than I expected. I expected it to give me cancer and it just gave me chlamidiya. r n r nOkay, seriously, it is not my thing, but it is not really abusive either. It hates you less any King ...

Comment In: [News - 07/21/2014 - 04:18]

Yogs/Winterkewl share most of the ...

Yogs/Winterkewl share most of the blame for amazingly bad management and throwing suitcases of cash around, but even if they 'd spent it well there was absolutely no way this could have been delivered. r n r nGo look at the Kickstarter page if you haven 't, and marvel at ...