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Ron Dippold's Blog


Member Blogs

Posted by Ron Dippold on Tue, 15 May 2012 04:24:00 EDT in Business/Marketing
Diablo III's launch is breathtaking in its lack of either concern or competence (your pick).

Posted by Ron Dippold on Mon, 26 Mar 2012 07:58:00 EDT in Design, Console/PC
The Breakout genre has a fundamental problem with lack of player agency causing long stretches of player boredom and frustration. Shatter solved this problem - please take heed if you're going to make a new Breakout game.

Posted by Ron Dippold on Sun, 13 Nov 2011 03:35:00 EST in Design, Console/PC
Players and reviewers who really hate Lord of the Rings: War in the North don't seem to realize there's a dodge button. This is not their fault.

Posted by Ron Dippold on Sun, 31 Jul 2011 06:35:00 EDT in Audio, Console/PC
Sometimes you play a game that's a revelation. 'Tiny Wings' was like that for one touch gaming. 'Bastion' is that game for audio.

Posted by Ron Dippold on Tue, 25 Jan 2011 12:49:00 EST in Design
There was one single, easy thing Epic Mickey could have done to make it a much better game, make players much happier, and boost metacritic scores 10-20 points: minimizing the penalty for death.

Posted by Ron Dippold on Sun, 28 Feb 2010 09:01:00 EST in Design
I'm playing Crackdown again and finding I enjoy it more than Assassin's Creed 2, InFAMOUS, or Uncharted 2. Those are all great games, but crippled by the demands of plot.

Ron Dippold's Comments

Comment In: [News - 06/24/2016 - 07:20]

Most CS:GO buyers during sales ...

Most CS:GO buyers during sales seem to be the same people buying new copies to smurf or get around VAC bans anyhow. They wait for sales and stock up. For the last winter sale, for instance, Steam Spy estimates 575K copies of CS:GO were sold .9oiza6t4h . That 's ...

Comment In: [Blog - 05/25/2016 - 11:53]

And they 've realized they ...

And they 've realized they can have it both ways - bring out the base game as a full premium product, then have a store for shinies. Some people say that dismissively, but I think it works pretty well for everyone in many cases. Dev gets the initial sale, buyers ...

Comment In: [News - 05/10/2016 - 05:09]

@Mathias - There is, and ...

@Mathias - There is, and I 'm very glad to find out that they 're not the same studio, thank you. r n r nI just assumed yeah, i know that Avalanche was unique enough of a name and with the open world stuff that they were the same.

Comment In: [News - 05/20/2016 - 02:25]

Well, no, I don 't ...

Well, no, I don 't think this has hurt Nintendo. Any more than the recent thing about Fox 's Family Guy outright stealing a youtube clip then filing a takedown on the original clip has hurt Fox or YouTube. These things pop up every couple months and YouTube pretends they ...

Comment In: [News - 04/11/2016 - 06:40]

Devs are used to dealing ...

Devs are used to dealing with petty dictators, usually not so benevolent. Sony, Microsoft, Nintendo as platform holders, and then there are the other publishers like EA and Activision, or the mid-levels who can be even worse... Every one of those named has careened wildly somewhere between benevolent buddhas and ...

Comment In: [Blog - 03/08/2016 - 02:56]

Most people who played or ...

Most people who played or reviewed it thought that AC: Syndicate is a pretty good AC game and I 'd agree , but its sales were markedly off because of the Unity debacle. It barely sold more than Rogue, which Ubi didn 't market at all - a shame, as ...