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December 10, 2016
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Ron Dippold's Blog

 
 

Member Blogs

Posted by Ron Dippold on Tue, 15 May 2012 04:24:00 EDT in Business/Marketing
Diablo III's launch is breathtaking in its lack of either concern or competence (your pick).


Posted by Ron Dippold on Mon, 26 Mar 2012 07:58:00 EDT in Design, Console/PC
The Breakout genre has a fundamental problem with lack of player agency causing long stretches of player boredom and frustration. Shatter solved this problem - please take heed if you're going to make a new Breakout game.


Posted by Ron Dippold on Sun, 13 Nov 2011 03:35:00 EST in Design, Console/PC
Players and reviewers who really hate Lord of the Rings: War in the North don't seem to realize there's a dodge button. This is not their fault.


Posted by Ron Dippold on Sun, 31 Jul 2011 06:35:00 EDT in Audio, Console/PC
Sometimes you play a game that's a revelation. 'Tiny Wings' was like that for one touch gaming. 'Bastion' is that game for audio.


Posted by Ron Dippold on Tue, 25 Jan 2011 12:49:00 EST in Design
There was one single, easy thing Epic Mickey could have done to make it a much better game, make players much happier, and boost metacritic scores 10-20 points: minimizing the penalty for death.


Posted by Ron Dippold on Sun, 28 Feb 2010 09:01:00 EST in Design
I'm playing Crackdown again and finding I enjoy it more than Assassin's Creed 2, InFAMOUS, or Uncharted 2. Those are all great games, but crippled by the demands of plot.



Ron Dippold's Comments

Comment In: [News - 12/08/2014 - 04:00]

Now that we 're back ...

Now that we 're back here in Dec 2016, I have to give proper credit to Ubisoft for trying to break out of this vicious circle/cycle with the new Assassin 's Creed game. I sincerely wish them the best with this.

Comment In: [Blog - 11/23/2016 - 02:02]

I 'm glad to see ...

I 'm glad to see this - it 's been a terrible almost ten years in the industry with the aggressive metrics metrics metrics max extraction F2P guys telling everyone they 're the detritus of history unless they switch. Then it turned out to be even more brutal than the ...

Comment In: [News - 11/17/2016 - 04:13]

Look at it like this ...

Look at it like this - you get a fun little problem to solve, a cute little product to deliver. You lay out your board, you write your code. Maybe you struggle a little, but it 's the fun kind of problem solving struggle. In just a couple hours, you ...

Comment In: [Blog - 10/31/2016 - 11:18]

Very much agree that MQFEL ...

Very much agree that MQFEL was the only one that held me more than a few minutes. Can 't say that Duel of Champions was bad, could just tell very fast that it would need way more time than I was willing to give it, not being a CCG junkie. ...

Comment In: [News - 11/01/2016 - 03:56]

Splatoon was the only thing ...

Splatoon was the only thing keeping sales alive at all, and that 's over now as far as content updates , so time to turn it off. r n r nQuick number check: Splatoon sold about 1.5M in the first month, then in the next year another 3M copies. Meanwhile ...

Comment In: [News - 10/25/2016 - 10:25]

Backed I 've pretty much ...

Backed I 've pretty much given up on crowdfunding games as pre-sale, but this seems like a great thing to donate to.