Gamasutra: The Art & Business of Making Gamesspacer
View All     RSS
August 23, 2014
arrowPress Releases
August 23, 2014
PR Newswire
View All
View All     Submit Event





If you enjoy reading this site, you might also want to check out these UBM Tech sites:


 

Ron Dippold's Blog

 
 

Member Blogs

Posted by Ron Dippold on Tue, 15 May 2012 04:24:00 EDT in Business/Marketing
Diablo III's launch is breathtaking in its lack of either concern or competence (your pick).


Posted by Ron Dippold on Mon, 26 Mar 2012 07:58:00 EDT in Design, Console/PC
The Breakout genre has a fundamental problem with lack of player agency causing long stretches of player boredom and frustration. Shatter solved this problem - please take heed if you're going to make a new Breakout game.


Posted by Ron Dippold on Sun, 13 Nov 2011 03:35:00 EST in Design, Console/PC
Players and reviewers who really hate Lord of the Rings: War in the North don't seem to realize there's a dodge button. This is not their fault.


Posted by Ron Dippold on Sun, 31 Jul 2011 06:35:00 EDT in Audio, Console/PC
Sometimes you play a game that's a revelation. 'Tiny Wings' was like that for one touch gaming. 'Bastion' is that game for audio.


Posted by Ron Dippold on Tue, 25 Jan 2011 12:49:00 EST in Design
There was one single, easy thing Epic Mickey could have done to make it a much better game, make players much happier, and boost metacritic scores 10-20 points: minimizing the penalty for death.


Posted by Ron Dippold on Sun, 28 Feb 2010 09:01:00 EST in Design
I'm playing Crackdown again and finding I enjoy it more than Assassin's Creed 2, InFAMOUS, or Uncharted 2. Those are all great games, but crippled by the demands of plot.



Ron Dippold's Comments

Comment In: [News - 08/21/2014 - 11:30]

That 's the multiplayer gameplay ...

That 's the multiplayer gameplay core - can you also do something to fix the awful story core r n r nI 'm not just being snarky here. The incomprehensible quick cut technobabble macguffin goulash is at this point a running gag and laughingstock, where the best thing about your ...

Comment In: [News - 08/21/2014 - 03:36]

The biggest advantage for me ...

The biggest advantage for me was the consistency. Everything works the same. You approach, you click, you get your stuff. I never even considered it a burden - it 's a bit like a treat dispenser, really. r n r nNot auto-equipping was another good decision. There 's nothing in ...

Comment In: [News - 08/20/2014 - 04:44]

He had to make a ...

He had to make a choice: Do I scream at Microsoft or do I scream at the Clippers Even his admittedly impressive vocal cords have to have their limits.

Comment In: [News - 08/12/2014 - 07:40]

I don 't think they ...

I don 't think they can explain why it 's falling off because they don 't have any real idea why it took off in the first place. r n r nIt 's obviously a hugely polished and deviously designed match 3 variant, and they were well positioned to capitalize ...

Comment In: [Blog - 08/10/2014 - 02:42]

It 's also really bad ...

It 's also really bad when FPSes set up that situation: r n- You /must/ be running click down left stick, which is not the easiest when you 're holding it forward and trying to keep it straight r n- You have to jump right at the edge. r n- ...

Comment In: [News - 08/12/2014 - 09:45]

I 'm guessing this one ...

I 'm guessing this one won 't do 6.5M units then. Certainly not in the same timeframe.