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May 23, 2017
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Ron Dippold's Blog

 
 

Member Blogs

Posted by Ron Dippold on Tue, 15 May 2012 04:24:00 EDT in Business/Marketing
Diablo III's launch is breathtaking in its lack of either concern or competence (your pick).


Posted by Ron Dippold on Mon, 26 Mar 2012 07:58:00 EDT in Design, Console/PC
The Breakout genre has a fundamental problem with lack of player agency causing long stretches of player boredom and frustration. Shatter solved this problem - please take heed if you're going to make a new Breakout game.


Posted by Ron Dippold on Sun, 13 Nov 2011 03:35:00 EST in Design, Console/PC
Players and reviewers who really hate Lord of the Rings: War in the North don't seem to realize there's a dodge button. This is not their fault.


Posted by Ron Dippold on Sun, 31 Jul 2011 06:35:00 EDT in Audio, Console/PC
Sometimes you play a game that's a revelation. 'Tiny Wings' was like that for one touch gaming. 'Bastion' is that game for audio.


Posted by Ron Dippold on Tue, 25 Jan 2011 12:49:00 EST in Design
There was one single, easy thing Epic Mickey could have done to make it a much better game, make players much happier, and boost metacritic scores 10-20 points: minimizing the penalty for death.


Posted by Ron Dippold on Sun, 28 Feb 2010 09:01:00 EST in Design
I'm playing Crackdown again and finding I enjoy it more than Assassin's Creed 2, InFAMOUS, or Uncharted 2. Those are all great games, but crippled by the demands of plot.



Ron Dippold's Comments

Comment In: [News - 05/22/2017 - 03:58]

Was too Rez-like even a ...

Was too Rez-like even a bad thing r n r nCame here hoping that was the answer, I am now complete. But the tale of how you got there was also interesting. r n r nNot sure how I missed this game ah, neck deep in Persona 5 at the ...

Comment In: [News - 05/16/2017 - 11:35]

Combination of all of it ...

Combination of all of it for me. I do want to play Tyranny, but it doesn 't have enough oomph compared to string of other great games that keep popping up. Dishonored 2, Horizon Zero Dawn, Persona 5 and the constant stream of smaller stuff, like Everything ... there 's ...

Comment In: [Blog - 05/09/2017 - 04:56]

I get where you 're ...

I get where you 're coming from, but with Metacritic just making a good game isn 't all there is to it. r n r nI figure the scores are vaguely valid to 10 points in some normal distribution about the 'real ' perfect score - an 85 game is ...

Comment In: [News - 05/09/2017 - 04:02]

I 've been playing it ...

I 've been playing it though haven 't finished it, work keeps happening and think it manages to achieve its goal of cramming all these influences together and coming out with something coherent and fun - which has been a real problem with some other games that try to be ...

Comment In: [News - 04/21/2017 - 04:01]

I can 't say I ...

I can 't say I ever felt the posterboy giant walkers were living things, just because they only plod around in a fixed path and never do anything else . But I think that was for gameplay - it would be very frustrating if their path weren 't predictable. r ...

Comment In: [News - 04/20/2017 - 04:47]

Even the dub voice acting ...

Even the dub voice acting has this problem. They 're almost all experienced, decent VAs who I recognize from other games and anime, and in general they do a very good job of making the bad dialogue interesting. r n r nBut apparently most of the recording sessions were done ...