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June 24, 2017
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Ron Dippold's Blog


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Posted by Ron Dippold on Tue, 15 May 2012 04:24:00 EDT in Business/Marketing
Diablo III's launch is breathtaking in its lack of either concern or competence (your pick).

Posted by Ron Dippold on Mon, 26 Mar 2012 07:58:00 EDT in Design, Console/PC
The Breakout genre has a fundamental problem with lack of player agency causing long stretches of player boredom and frustration. Shatter solved this problem - please take heed if you're going to make a new Breakout game.

Posted by Ron Dippold on Sun, 13 Nov 2011 03:35:00 EST in Design, Console/PC
Players and reviewers who really hate Lord of the Rings: War in the North don't seem to realize there's a dodge button. This is not their fault.

Posted by Ron Dippold on Sun, 31 Jul 2011 06:35:00 EDT in Audio, Console/PC
Sometimes you play a game that's a revelation. 'Tiny Wings' was like that for one touch gaming. 'Bastion' is that game for audio.

Posted by Ron Dippold on Tue, 25 Jan 2011 12:49:00 EST in Design
There was one single, easy thing Epic Mickey could have done to make it a much better game, make players much happier, and boost metacritic scores 10-20 points: minimizing the penalty for death.

Posted by Ron Dippold on Sun, 28 Feb 2010 09:01:00 EST in Design
I'm playing Crackdown again and finding I enjoy it more than Assassin's Creed 2, InFAMOUS, or Uncharted 2. Those are all great games, but crippled by the demands of plot.

Ron Dippold's Comments

Comment In: [News - 06/23/2017 - 03:19]

I 've been obsessively playing ...

I 've been obsessively playing the game 156th worldwide last night and darn right - no cutscenes please. The game is brilliant at moving you between arenas without fade to black or loading so you don 't leave your zone, and on your death seamlessly resetting the arena... on game ...

Comment In: [News - 06/23/2017 - 04:01]

Sony really needed the indies ...

Sony really needed the indies to make up for the lack of big console exclusives on the PS4. The first two years were pretty bleak, with games like Knack, Killzone, The Order, and HD remakes treading water and nothing able to beat launch indie Resogun - though Infamous was a ...

Comment In: [News - 06/21/2017 - 03:56]

Environment art is not about ...

Environment art is not about making pretty things. r n r nDreams... crushed r n r nJokes aside, I 'm programmer so found this fascinating. I love the emphasis on practicality and nailing things down as you 'd expect . Also, I can 't emphasize enough working / talking with ...

Comment In: [News - 06/19/2017 - 11:12]

I sure hope it 's ...

I sure hope it 's a retro system loaded with 2600/5400/7200/400/800 games - or a licensed MAME box with Atari arcade properties. Because it 's hard to imagine anything else that wouldn 't be an Ouya-esque disaster. Maybe a branded Steambox.

Comment In: [News - 06/13/2017 - 05:10]

Oh come on, even Nintendo ...

Oh come on, even Nintendo of the Friend Codes doesn 't have a problem of it. Surely the Head of Global Marketing and Sales can come up with a less laughable excuse for 'We 're in 1 Again, we don 't have to play nice ' than that.

Comment In: [News - 06/08/2017 - 06:32]

Sonic the Hedgehog Replying to ...

Sonic the Hedgehog Replying to @BubsyThe Bobcat: 'Bubsy, is that really you Blink twice if you want us to save you. ' hedgehog/status/872946127296897024 r n r nLeaving the snark of the best gaming social media account aside, the first two Bubsy games had a pretty decent reception when they ...