Gamasutra: The Art & Business of Making Gamesspacer
View All     RSS
March 27, 2017
arrowPress Releases






If you enjoy reading this site, you might also want to check out these UBM Tech sites:


 

Ron Dippold's Blog

 
 

Member Blogs

Posted by Ron Dippold on Tue, 15 May 2012 04:24:00 EDT in Business/Marketing
Diablo III's launch is breathtaking in its lack of either concern or competence (your pick).


Posted by Ron Dippold on Mon, 26 Mar 2012 07:58:00 EDT in Design, Console/PC
The Breakout genre has a fundamental problem with lack of player agency causing long stretches of player boredom and frustration. Shatter solved this problem - please take heed if you're going to make a new Breakout game.


Posted by Ron Dippold on Sun, 13 Nov 2011 03:35:00 EST in Design, Console/PC
Players and reviewers who really hate Lord of the Rings: War in the North don't seem to realize there's a dodge button. This is not their fault.


Posted by Ron Dippold on Sun, 31 Jul 2011 06:35:00 EDT in Audio, Console/PC
Sometimes you play a game that's a revelation. 'Tiny Wings' was like that for one touch gaming. 'Bastion' is that game for audio.


Posted by Ron Dippold on Tue, 25 Jan 2011 12:49:00 EST in Design
There was one single, easy thing Epic Mickey could have done to make it a much better game, make players much happier, and boost metacritic scores 10-20 points: minimizing the penalty for death.


Posted by Ron Dippold on Sun, 28 Feb 2010 09:01:00 EST in Design
I'm playing Crackdown again and finding I enjoy it more than Assassin's Creed 2, InFAMOUS, or Uncharted 2. Those are all great games, but crippled by the demands of plot.



Ron Dippold's Comments

Comment In: [News - 03/22/2017 - 02:56]

I think it 's mostly ...

I think it 's mostly when players see the sheer scope of the things they 're expected to buy in a game they paid full premium price for already laid out in full. r n r nEven if you 're not expected to get everything and I believe that , ...

Comment In: [News - 03/20/2017 - 05:04]

These are from the eye ...

These are from the eye rolling Switch commercials where all the beautiful het couples are having a beautiful party in a beautiful penthouse apartment, and then a lady shows up with a Switch - and instead of going Heathers on her, which is what would actually happen, the entire party ...

Comment In: [News - 03/16/2017 - 12:00]

This is one case where ...

This is one case where I think consolification was a good thing. The original game was a PC game through and through, with all the mostly needless complications that come with that just because you have too many keys. The interface is a complete mess though I persevered at the ...

Comment In: [News - 03/15/2017 - 06:54]

HZD is pretty generous on ...

HZD is pretty generous on the climbing by jumping... I can 't count the number of times I 've goated my way up the side of a cliff or onto a pillar then found the route I was 'supposed ' to take. There 's very little off limits once you ...

Comment In: [News - 03/15/2017 - 05:05]

I was impressed at how ...

I was impressed at how I was thoroughly lost the first time and muddled through yet after a couple times you even get to the point where you realize there 's a route you can use to take out Jindosh without him ever realizing you 're there. Because it is ...

Comment In: [News - 03/13/2017 - 01:44]

But at least they 'll ...

But at least they 'll taste terrible