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Rosstin Murphy's Blog

 

Rosstin Murphy, Game Producer

http://rosstin.wordpress.com/

 

Member Blogs

Posted by Rosstin Murphy on Tue, 09 Jul 2013 11:32:00 EDT in Production, Indie
Crawl is a Roguelike developed by 19 official developers and an entire player community.


Posted by Rosstin Murphy on Tue, 18 Jun 2013 12:30:00 EDT in Design, Smartphone/Tablet
Rosstin was always a hardcore gamer, but taking a dive into the world of mobile games changed his outlook on casual gaming.


Posted by Rosstin Murphy on Thu, 13 Jun 2013 06:50:00 EDT in Design, Social/Online
Aki Maita's 1996 Tamagatchi was the first virtual pet to have an internal clock. Flash-forward to today, and periodic gameplay is a bane of social gaming. How can this mechanic be used for good instead of evil?


Posted by Rosstin Murphy on Thu, 06 Jun 2013 06:43:00 EDT in Production, Indie
The secretly brilliant strategy that turned a terrible unlicensed NES game team into a profitable company.



Rosstin Murphy's Comments

Comment In: [Blog - 04/07/2014 - 02:17]

Oh, I see you can ...

Oh, I see you can play it on Gamesprout Very interesting http://www.gamesprout.com/posts/1778 r n r nIt 's an excellent proto High production values. Mike is boss.

Comment In: [Blog - 03/27/2014 - 11:31]

My favorite parts were the ...

My favorite parts were the quizzes and choose-your-own adventure parts you did for the groom. :- r n r nIt was surprisingly touching, too Moreso than I expected I just about teared up a couple times.

Comment In: [Blog - 02/04/2014 - 02:38]

Kickass article, Christian. r n ...

Kickass article, Christian. r n r nIt 's an interesting direction for Nintendo. Not quite sure how I feel about it but... we all love Nintendo, and then can be surprisingly savvy when you least expect it. I hope they can rock on with this new direction.

Comment In: [Blog - 01/02/2014 - 04:47]

Wonderful article Thank you This ...

Wonderful article Thank you This was extremely helpful to me as an indie dev. I 'm in the process of learning to be good at promoting myself and it 's very hard work to do it correctly. You have to be earnest, truthful, helpful, and snappy, all the time. And ...

Comment In: [Blog - 12/29/2013 - 02:49]

If I had the goal ...

If I had the goal to get the track to loop realistically because I was going for more realism, or I discovered that it was bothering players I might try to intersperse the setpieces with the mathematical curve generation you describe. You could put your generated curves at 1, 2, ...

Comment In: [Feature - 11/05/2013 - 03:00]

I agree, that 's a ...

I agree, that 's a very reasonable perspective. Steam looks like a PITA from our perspective as developers who want transparency, but Valve is probably trying to do the best they can to manage their reputation and get good games out there, which is why it 's hard to get ...