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Roy Triesscheijn's Blog


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Roy Triesscheijn's Comments

Comment In: [Blog - 10/28/2014 - 01:43]

I would argue that gamers ...

I would argue that gamers researching runes they see in games are a not quite representative of most gamers that play such games. Might you and the blog poster be biased by your interest in languages/runes Not everyone makes up their own languages you know .

Comment In: [News - 06/11/2014 - 03:21]

Don 't take just my ...

Don 't take just my word for it: Jonathan Cooper from Naughty Dog thinks it even less work than I thought. The quality the games he works on is on-par with AC I think. :

Comment In: [Blog - 10/03/2013 - 02:02]

So what system did Facepunch ...

So what system did Facepunch use in the end, and how did that work out So far this article is a pretty obvious breakdown of some choices. It would be more valuable if it could be connected to some real world scenarios. r n r n Also John Lange, I ...

Comment In: [Blog - 09/18/2013 - 04:21]

If the game is worth ...

If the game is worth ten dollars or not I don 't know. However what I would like to point out is that the trailer doesn 't make the game seem worth ten dollars. The trailer doesn 't entice a player at all. What is the solar mechanic Hard to ...

Comment In: [News - 11/01/2010 - 06:25]

I think Jim Perry does ...

I think Jim Perry does make a point here. At least Microsoft gives us the opportunity to make games for the Xbox360. Someone guessed that MS makes about 1.000.000, that makes us a tiny group, hell I don't even think MS can break even on the XNA dev team for ...