Ruthaniel van-den-Naar's Blog
Something about me
Disclaimer: At start i must sorry for level of my English, i probadly need better IDE for self-development in this lang. I everytime find something more interesing than go to teach English grammar, for example Norwegian grammar:)
If someone what to debug this text is welcome.
So who am i (history)?
My life since childhood had been difficult, but the pain is possible to find knowledge and become a better person if you have enough inner strength.
Also, I have to say about myself that I'm obsessed with finding / saying the truth and I hate hypocrisy and say that the lies and hypocrisy must be fought without mercy, with strong words. A man should tell his truth, when it finds someone whose truth is truer, so should be his follower.
I am a strong introvert, who found it more beautiful in the world gives him his imagination and in the coexistence of people (sex is a hell of a lot of imagination). I am a fanatic in paper RPG games, but I admit that this is not to ignore the evolution in the form of computers.
Computer games can be the highest art, imagine the best film that you recognize the fact that you could enter the main characters role and influence of his story about how games are just. The vast majority of good gameplay mechanisms were invented as early as 85 and is now moving in more than we have added quality, we shallow games growing team and will leave the gaming industry to manage idiots in expensive suits who do not understand the depth of games, let alone the higher arts, games are beginning of their journey. Many, however, for ten years going in circles, when the following false prophets. Who ford long time in the mud starts to stink, too.
I wanted to make games from their about 11 years old (before at 8 i want to be Barbarian warrior, at 10 to be Conan barbarian warrior:), when I started the programming in Qbasic, in 12 years with a friend, we started to design their own RPG systems and worlds, because we were insufficient quality of existing ones. Never after in my life, I want to do anything other than games, and other arts. Of course I had to make so I did other things than play a mostly larger enterprise applications, servers, etc, but just to survive and raise money for their dreams (games).
So again who i realy im? I know who i am, know who i am.. ok, maybe.. (you need to know Angel Heart movie to understand)
I think zealot of truth - philospher, warrior, artist and because im here im also gamedesigner that is now my battefield, i see computer games as the most powerfull art (medium) of our age. For many the sinful idea, but you feel that the philosopher of our time, should really stay creating in the books?
Time to put on armor, mount a horse, riding grip ax and go smash a few skulls hypocritical fools, to become once again a respected warrior..
What im now doing?
Unfornunately any of my present project isnt presented yet to public.
I have also still some partime non videogames work (Corporate big apps performance testing and optimalisation).
- If you are interested in design of role playing games / AI middlewares and going to the scorched heart of Europe (Prague, Vienna, Berlin,Bratislava), we can meet, just send me mail ruthan[at]berserkers.com
(only few i written elsewhere enough characters for few writers lives, what I write here is just the tip of the iceberg, sorry, more knowledge is a trade secret):
- Why are games stronger (more intersing for artist) than movies?
Why is rape or sadism in movie relatively ok, but disabled in games? Simply because games are stronger, more intensive than movies.
- Maybe 1 of 10 people with great vision have chance to try realise this vision. And i these visio i realy dont means few ideas, but few years of hardwork.
- Life is a little battle with the windmills of fate, because what we are is the most determined by our genes, just decide what direction it will use. It is necessary to accept the fact so not everyone has IQ 150 is great painter.
- If exist some related to cursed poets in game design, so im this cursed gamedesign.
- We need a real adult games, their time had not yet actually arrived.
- RPG genre is king, all other genres could be contained therein.
- Start of movie industry was also slow, now in a state that we have great technology, but simply do not know (majority of game deveplopers) what to do with it.
- non engine Cinematics are waste of money, pleas send instead money to charity, mainly in Africa are lots of people, which need such stupid thing as food, so dont be fools to spend money and energy to next Blizzard like beatiful movie.
- Mix more games characters, worlds together is very bad idea it everytime ruin atmosfere.. I dont want to play such games. No more such eintopf, pleas dont add Mickey mouse to Dungeon master remake, because bigger revenue..
Bad "famous" games:
Only weak man is friend of everyone, hypercorrect oppressor of imagination, the warrior know what is hate, who are his enemies and can say what is wrong..
"Famous" games which i do not respect:
facebook games; cell phone games - simple are worse than old games for Dos / Amiga, nothing new;
Tomb Raider - killer of old good games - 3d platformer with puzzles and stupid camera;
Shadow of the Collosus - music and 12 minutes long horse raiding sequence are very good, but.. unrealistic puzzle (scripted crap isnt challenge) and platformer mix - tomb raider gameplay, movie experience, but subnormal movie - such movie i can recommend only to 10 years old children; original -a bit, good game no;
Half-life - only slightly above average shooter, should i be excited about cutscenes in FPS and average scifi settings? Ok AI was relatively good, but what next
Half- life 2 - well, enviroments variability is here - that is good, but shooting is average, story is boring, levels ar empty, boring physical puzzles.. Where is fucking atmosfere? I played Doom 3 few days after and was much better.
Final fantasy series - total bad taste, cultural eintopf.
Legend of Zelda (grinding); platformers; point and click adventures (expect games as Kyrandia I and Gabriel Knight II) i dont want to met again put a dog into electrik socket puzzle ;
Logical puzzle games (sorry, but its for me next IQ test) long time too easy, sometime too hard - in both causes In both cases, not in the mood to continue;
Little big planet - mix of platformer and logical puzzle game - both i hate
Halo - terrible game, shoot the boxes with feets, as in first installment, is realy boring, ok Microsoft spend lots of money to make "game", but Halo is still most overhypered game;
Metal Gear Solid - tomb raider with more stupid camera mixed with stupid Micheal Dudikoff movie and and empty buckets full of bla, bla. Kojima son - is most narcise developer on planet, because who else, i so dare to add to whole presentation trailer credits or sold 1 hour mission for $40.
Spore - bad mix, average small 2D arcade, average 3D arcade average strategy, very bad space strategy.
Ico - average puzzle game, boring gameplay, with bad(fixed) camera and good audio visual presentation, but only japan dialogs - sorry a bit original, but empty mix
Prince of persia - platformer with good animations, but what next? Overpriced a lot.
Flashback - very anoying almost unplayble game
Portal - boring, i never got what is interesing on puzzles in FPS games..
Bioshock Infinite - generic FPV shooter with boring story and some uninteresing young girl
Watchdogs - good as technological demo for now, maybe next installment would be interesing
Dark / Demon souls - i finished both, but it isnt good ideal, strech 15 hours game to 100 only through difficulty settings, its actually very cowardly.
Dishonored - boring story, coridors, again and again same gameplay
Ultimas all except (VI,VII) - those games have lots of incredible features and systems, but in general narative and gameplay they simply sucks. Play with strategy guide and walkthrought isnt too much fun.
GTA series - i played every installments (except V), but i never got, where is the fan? Story was everytime stupid and boring and only just riding in car and shooting people isnt enough for me. I now technicaly are those games great, game worlds is huge, there are lots of minigames, but.. how to said it is like read papers.. i want to read Lovecraft.
Last of US - 6/10 another advanced interactive movie, few stereotypical puzzles (ladder, wooden pallet on water, turn of generator ) and average shooting and stealth, boring crafting, strange character evolution throug some pills, only some way coridors. Every dialogs are empty, only few characters.
Heavy Rain - very bad controlls, interactive movies, lots of QTE.. dead end.
Bioshock infinite -
Diablo III - i spend here 100 hours, but atmosphere is lost, because of stupid color pallete. Its only brainwashing grinnding machine - you playing and playing only for new gear and levels, that is sick in general. Diablo 1 is amosphere was great, Diablo II skill tree system was great.. but Diablo is only machine for money.
Kings Quest + Quest for glory - overated, firsts installments are unplayebla because of writed commands, later are boring
I will add more games to list in the future, I do not have time right now.
So which game i like: // Some zucker after scourging above.
Dungeon Keeper - best RTS, creatures psychology and desires system, love to slap my creatures, is good to be bad
Myth the Fallen Lords - realy original combat-only RTS with transfer units between levels
Age of Wonders - best turn based strategy game, which i play, have atmosphere
XCOM (2012) + mods - isnt so deep as original Gollops game, but game pace is much more pleasant
Daggerfall - best game ever from designers point of view
TES: Morrowind - best rpg combination of game design and controlls and visual quality
Ultima VII - the most complex game systems and posibilities, but story and narrative is realy stupid and progress through game without some guide is very problematic. Generaly overated game from gameplay point of view and from systems design is realy great. Dark mood is also good.
Call of Cthulhu: Dark corners of the earth: best horror game, even despite average gameplay design
Carmageddon 1: Best "racing" game, second and third installments arent so good
STALKER: Shadow of Chernobyl - best FPS, almost open world, not linear, great setting
Golden Axe 1 - best arcade fighting style game
Soul Calibur 1 - great fighting game with weapons and even average story
Fallout serries - even Fallout 3, wasnt such bad as hippster trying to say
Dungeon Master - miracle in 1987, realy great minimalistic and clean design
Stonekeep - best dungeon and almost last for very long time
Gears of War 2 - great game for pure relax, great coop, splitscreen, stupid but i like it
Vampire: Bloodlines - great dialogs, story and settings + average combat and some levels are realy generic
Planescape Torment - Baldurs Gate is boring american generic fantasy with empty dialogs, but this game is great
Far Cry 2 - great setting, but children soldiers are missing, it could be better, sidekick idea was great, Jackal character was great
Dwarven Fortress - im unable to play it, but design is very deep, im wanting on better visual packaging
Quake III Arena - best multiplayer shooter, there isnt better deadmatch or team deadmatch, weapons, learning curve etc..
Darklands - great design and possibilities, only learning curve is great, i could take week of study before you acctualy create your characters
Might and Magic VI - this game dont excel almost in any feature but add every features is implemented in good way, so in general, this games is realy honest piece of work.
Ultima online - most complex MMO, todays MMO are crappy
Elite - great idea and realy technological achievement that i was running on very limited hardware
Some notes at the end:
- Random encounters - pleas stay dead, thanks (refered to Wizzardry 7 and others new enemy after every 5 steps games).
- We need engine / middleware deep review site - We need good and clear game engine/middleware reviews (its lots of work, but i hope and sometime in future will realy some do that - take engine try to do few small games in every avalaible engine and compare) and prices. Middleware is very expensive, but they no proper review, which is very strange in comparison with other goods.
- Truth is in numbers - but VGcharts numbers are hard to believe, or often, are quite certainly wrong. Almost totally ignores the European game and the PC platform, except that Blizzard's nobody pressuring the correct numbers. We need a better Web site and that the developers told the truth.
Only bold attempt to fix it, was article about Steam sales on Ars Technica.
- bigger teams sucks - http://www.gamasutra.com/db_area/images/feature/6040/08fig02.png
Thanks to Clinton Keith for picture and book.
- I hate fasistic aspect of Gabes Steam! - I am a friend of digital distribution, but no one will be dictating to me game directory and chase me with some ugly icon in the tray and to ask me to connect to the internet for play, never, no one.
Pleas sell also no Steam versions of your games. Steam could easiely turn into same evil as Sony and M$.
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