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April 18, 2014
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Ryan Christensen's Blog

 

Game developer and software engineer.

I work at Drawlabs Game Studio where I make web games, mobile games, desktop games and game middleware from network servers/clients to stats tracking and community tools for contract, white label and internal products.

http://drawlabs.com

I write about tracking web/mobile game development at:

http://drawlogic.com

I also participate in SupaSupa Games a collective of game developers in Phoenix making fun games for new markets.

http://supasupacross.com

Previously I worked at 2XL Games, Cheyenne Mountain Entertainment, and Prizelogic + Nomadic Agency making web, interactive, mobile (iPhone/iPad/iPod/iOS/Android) and multi-platform desktop games, apps, web interactives and tools for entertainment/promotion.

"There is no subject more captivating, more worthy of study, than nature. To understand this great mechanism, to discover the forces which are active, and the laws which govern them, is the highest aim of the intellect of man."
-- Nikola Tesla

https://github.com/drawcode

linkedin.com/in/drawk

http://stackoverflow.com/users/71690/ryan-christensen

 

Ryan Christensen's Comments

Comment In: [Blog - 04/04/2014 - 04:12]

Great information and pretty insightful ...

Great information and pretty insightful from someone with experience in the trenches. I agree that engagement will eventually be the most desired measurement but sometimes you have to let the game do the work as well. Games good enough should get the depth of play but I like the rewarding ...

Comment In: [News - 04/08/2014 - 10:34]

Impressive, at this rate there ...

Impressive, at this rate there will be 5-10 indies games through the program by the time consoles die /sarcasm

Comment In: [News - 04/02/2014 - 09:25]

Looking forward to trying it. ...

Looking forward to trying it. Have Apple TV in addition to consoles and been waiting for Apple or Google to add apps/games to their platform for a long time. Maybe Amazon launching is a signal the others are getting ready finally. r n r nLooks to be a pretty solid ...

Comment In: [News - 03/28/2014 - 01:27]

Carmack commented here: http://peterberkman.tumblr.com/post/80827337212/wrong-and-right-reasons-to-be-upset-about-oculus disqus ...

Carmack commented here: http://peterberkman.tumblr.com/post/80827337212/wrong-and-right-reasons-to-be-upset-about-oculus disqus thread r n r nThe last paragraph is a bit troubling. r n r nHe said: r n r nI share some of your misgivings about companies existing and operating only to be acquired . I am a true believer in market economies, and the ...

Comment In: [News - 03/25/2014 - 05:56]

https://www.youtube.com/watch v umDr0mPuyQc ...

https://www.youtube.com/watch v umDr0mPuyQc

Comment In: [Blog - 03/18/2014 - 10:35]

Snapsvg is great for this: ...

Snapsvg is great for this: http://snapsvg.io/ Adobe supported and the creator originally created Raphael back in the day one of the first SVG toolkits. Mobile and desktop support for SVG solid for the first time ever: http://caniuse.com/svg.