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February 1, 2015
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Ryan Christensen's Blog


Game developer and software engineer.

I work at Drawlabs Game Studio where I make web games, mobile games, desktop games and game middleware from network servers/clients to stats tracking and community tools for contract, white label and internal products.

I write about tracking web/mobile game development at:

I also participate in SupaSupa Games a collective of game developers in Phoenix making fun games for new markets.

Previously I worked at 2XL Games, Cheyenne Mountain Entertainment, and Prizelogic + Nomadic Agency making web, interactive, mobile (iPhone/iPad/iPod/iOS/Android) and multi-platform desktop games, apps, web interactives and tools for entertainment/promotion.

"There is no subject more captivating, more worthy of study, than nature. To understand this great mechanism, to discover the forces which are active, and the laws which govern them, is the highest aim of the intellect of man."
-- Nikola Tesla


Ryan Christensen's Comments

Comment In: [Blog - 01/19/2015 - 01:20]

Pretty amazing game and previous ...

Pretty amazing game and previous work. The art and gameplay are very tuned. r n r nThe fact that it is a custom engine on all those platforms as well is pretty impressive for a one man shop, I knew you had to either be Dutch or from Denmark and ...

Comment In: [News - 01/12/2015 - 03:04]

Age of Zombies is still ...

Age of Zombies is still probably my favorite game on the App Store. Halfbrick is one of the new greats from this era. If more mobile apps had went like Age of Zombies is would be a much more respected platform. Great gameplay, epic character in Barry Steakfries, fun dialog, ...

Comment In: [News - 12/02/2014 - 01:03]

Pretty good pricing 50 to ...

Pretty good pricing 50 to 100 a track or 200- 250 if bigger per project, lots of epic music there. Very nice.

Comment In: [News - 12/02/2014 - 02:20]

This is one of those ...

This is one of those why haven 't they done this way earlier type things.

Comment In: [Blog - 11/24/2014 - 03:52]

On the flipside you can ...

On the flipside you can also set any container or gameobject layer to show in a camera as well i.e. turn on turn off by setting game object layers for hierarchies or single objects. r n r nI typically do this when bringing a game asset on the default or ...

Comment In: [Blog - 11/21/2014 - 02:24]

By older I meant top ...

By older I meant top down, overseers controlling the distribution and fixing the premium pricing and what developers get in and controlling shelf space to do so. Controlling what gets developed, how it gets marketed, channels, promotions etc while the game developers are dumb cogs in the machine. Prices are ...