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Ryan Christensen's Blog


Game developer and software engineer.

I work at Drawlabs Game Studio where I make web games, mobile games, desktop games and game middleware from network servers/clients to stats tracking and community tools for contract, white label and internal products.

I write about tracking web/mobile game development at:

I also participate in SupaSupa Games a collective of game developers in Phoenix making fun games for new markets.

Previously I worked at 2XL Games, Cheyenne Mountain Entertainment, and Prizelogic + Nomadic Agency making web, interactive, mobile (iPhone/iPad/iPod/iOS/Android) and multi-platform desktop games, apps, web interactives and tools for entertainment/promotion.

"There is no subject more captivating, more worthy of study, than nature. To understand this great mechanism, to discover the forces which are active, and the laws which govern them, is the highest aim of the intellect of man."
-- Nikola Tesla


Ryan Christensen's Comments

Comment In: [Blog - 05/12/2015 - 01:45]

Right on point my man. ...

Right on point my man. I love everything you said here. r n r nI also could have only dreamed of the possibility at freedom back when Unreal was 300k a license in 2003 and the only option was Torque and no markets setup for indie success, no open markets, ...

Comment In: [Feature - 12/11/2012 - 04:40]

The only other mag that ...

The only other mag that came close was a new copy of MAD Magazine. I still have the Nintendo Power Super Mario 2 cover singed into my brain as it was everywhere. Loved getting a new one and the map layouts were killer.

Comment In: [Blog - 05/06/2015 - 02:43]

You can 't go to ...

You can 't go to the east side and mention the west siiide. Apple is like mate this is our block bruv init .

Comment In: [News - 04/28/2015 - 03:07]

Bummer, the microconsole phase died ...

Bummer, the microconsole phase died before it even got started. By got started I mean Apple hasn 't shown up yet with Apple TV apps/games.

Comment In: [News - 04/27/2015 - 07:23]

On one hand this is ...

On one hand this is good that companies listen, but on the other I think it was a bit misconstrued. Paid mods didn 't mean no free mods. Free mods and paid mods can co-exist, the debate had two negatives: 25 share and the assumption that free mods would go ...

Comment In: [Blog - 04/24/2015 - 04:05]

Definitely just a reaction from ...

Definitely just a reaction from people that haven 't worked on a game or mod. When I heard about it my first reaction was, I would have loved to have this opportunity during Quake II, Half-life and Unreal modding phase in the late 90s-early 2000s Instead of working an extra ...