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Ryan Christensen's Blog


Game developer and software engineer.

I work at Drawlabs Game Studio where I make web games, mobile games, desktop games and game middleware from network servers/clients to stats tracking and community tools for contract, white label and internal products.

I write about tracking web/mobile game development at:

I also participate in SupaSupa Games a collective of game developers in Phoenix making fun games for new markets.

Previously I worked at 2XL Games, Cheyenne Mountain Entertainment, and Prizelogic + Nomadic Agency making web, interactive, mobile (iPhone/iPad/iPod/iOS/Android) and multi-platform desktop games, apps, web interactives and tools for entertainment/promotion.

"There is no subject more captivating, more worthy of study, than nature. To understand this great mechanism, to discover the forces which are active, and the laws which govern them, is the highest aim of the intellect of man."
-- Nikola Tesla


Ryan Christensen's Comments

Comment In: [Blog - 08/27/2015 - 01:00]

Good job on the game. ...

Good job on the game. Keep progressing. r n r nRemember, people were making games before Kickstarter and it really isn 't a requirement if you really, really want to get a game out. I actually think Kickstarter can be bad to development and creates internal issues with all the ...

Comment In: [Blog - 07/09/2015 - 02:02]

German localization will have you ...

German localization will have you saying nein nicht wunderbar It is the Java of human languages, very verbose. r n r nThe best way to be is do as much as you can from iconic/imagery that is globally known with overlay tips in language . r n r nWhere you ...

Comment In: [News - 06/02/2015 - 02:44]

I hope this means they ...

I hope this means they also will be allowing third parties to curate lists. Just like Steam, they use a combination of their own curation and third party curation in addition to the top lists. Having all available really helps all types of games that are good rise to the ...

Comment In: [News - 05/28/2015 - 06:35]

They had a mad rush ...

They had a mad rush of developers after Qualcomm Vuforia raised rates. Now you can 't get a metaio plan at all. Hopefully there is still room for indies in AR/VR. There are only a few companies left.

Comment In: [Blog - 05/12/2015 - 01:45]

Right on point my man. ...

Right on point my man. I love everything you said here. r n r nI also could have only dreamed of the possibility at freedom back when Unreal was 300k a license in 2003 and the only option was Torque and no markets setup for indie success, no open markets, ...

Comment In: [Feature - 12/11/2012 - 04:40]

The only other mag that ...

The only other mag that came close was a new copy of MAD Magazine. I still have the Nintendo Power Super Mario 2 cover singed into my brain as it was everywhere. Loved getting a new one and the map layouts were killer.