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December 18, 2014
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Ryan Christensen's Blog

 

Game developer and software engineer.

I work at Drawlabs Game Studio where I make web games, mobile games, desktop games and game middleware from network servers/clients to stats tracking and community tools for contract, white label and internal products.

http://drawlabs.com

I write about tracking web/mobile game development at:

http://drawlogic.com

I also participate in SupaSupa Games a collective of game developers in Phoenix making fun games for new markets.

http://supasupacross.com

Previously I worked at 2XL Games, Cheyenne Mountain Entertainment, and Prizelogic + Nomadic Agency making web, interactive, mobile (iPhone/iPad/iPod/iOS/Android) and multi-platform desktop games, apps, web interactives and tools for entertainment/promotion.

"There is no subject more captivating, more worthy of study, than nature. To understand this great mechanism, to discover the forces which are active, and the laws which govern them, is the highest aim of the intellect of man."
-- Nikola Tesla

https://github.com/drawcode

linkedin.com/in/drawk

http://stackoverflow.com/users/71690/ryan-christensen

 

Ryan Christensen's Comments

Comment In: [News - 12/02/2014 - 01:03]

Pretty good pricing 50 to ...

Pretty good pricing 50 to 100 a track or 200- 250 if bigger per project, lots of epic music there. Very nice.

Comment In: [News - 12/02/2014 - 02:20]

This is one of those ...

This is one of those why haven 't they done this way earlier type things.

Comment In: [Blog - 11/24/2014 - 03:52]

On the flipside you can ...

On the flipside you can also set any container or gameobject layer to show in a camera as well i.e. turn on turn off by setting game object layers for hierarchies or single objects. r n r nI typically do this when bringing a game asset on the default or ...

Comment In: [Blog - 11/21/2014 - 02:24]

By older I meant top ...

By older I meant top down, overseers controlling the distribution and fixing the premium pricing and what developers get in and controlling shelf space to do so. Controlling what gets developed, how it gets marketed, channels, promotions etc while the game developers are dumb cogs in the machine. Prices are ...

Comment In: [News - 11/20/2014 - 05:08]

Not good, Unity caught on ...

Not good, Unity caught on their heels with Webplayer/plugin situation, Unreal pricing vector and 64-bit has been desired for a while but not a focus, Mono still older all of this while trying to get Unity 5 out. I love Unity and have been using it for years and shipping ...

Comment In: [News - 10/31/2014 - 02:09]

Kickstarter is also immense now, ...

Kickstarter is also immense now, there is lots of competition for crowdfunds and lots of clones as well. r n r nJust like the appstores have grown and the initial novelty has worn off, the ability to pull in masive amounts of investment or revenue per a single project/title has ...