Gamasutra: The Art & Business of Making Gamesspacer
View All     RSS
September 27, 2016
arrowPress Releases
September 27, 2016
PR Newswire
View All

If you enjoy reading this site, you might also want to check out these UBM Tech sites:


Ryan Creighton's Blog   Expert Blogs


Ryan Henson Creighton is the president and founder of Untold Entertainment Inc., a boutique game development studio in downtown Toronto specializing in online games for kids, teens, tweens and preschoolers.


Expert Blogs

Posted by Ryan Creighton on Thu, 15 Jan 2015 03:35:00 EST in Business/Marketing, Design
How LockQuest worked remotely to produce a classic pulp fiction poster for our live room escape game.

Posted by Ryan Creighton on Mon, 10 Nov 2014 02:16:00 EST in Design, Production, Indie
What's the difference between developing a video game vs a physical game? Your burning questions answered.

Posted by Ryan Creighton on Fri, 03 Jan 2014 09:24:00 EST in Business/Marketing, Production, Indie
What's slipping: Steam's quality bar, or indies' ability to ship?

Posted by Ryan Creighton on Mon, 04 Nov 2013 10:54:00 EST in Design, Indie
You are not a rare and precious snowflake, but your playtesters will treat you like one.

Posted by Ryan Creighton on Thu, 12 Sep 2013 12:15:00 EDT in Business/Marketing, Indie
Exhibiting your game at a convention is a science, not an art.

Posted by Ryan Creighton on Fri, 31 May 2013 01:49:00 EDT in Design, Indie
Fat, useless, and unloved. And that was just my game.

Ryan Creighton's Comments

Comment In: [Blog - 04/07/2015 - 01:07]

games r hard ...

games r hard

Comment In: [Blog - 08/07/2014 - 03:02]

i 've made a lot ...

i 've made a lot of similar mistakes most notably hiring and firing a friend . Not to be a negative Nelly, but what happens when the bottom falls out of the PC market as it 's poised to do and the majority of games start selling for 1 there ...

Comment In: [News - 07/04/2014 - 06:53]

When video game companies acquire ...

When video game companies acquire meat supply companies, it 's also a bad match, because video game companies don 't understand how to process and pack mechanically separated chicken.

Comment In: [Blog - 06/24/2014 - 11:20]

About a year ago, i ...

About a year ago, i asked the one remaining Flash evangelist why Adobe doesn 't beef up the animation tools to compete with ToonBoom/Harmony, and play to the strengths of the tool. i said you 've got all these animation studios building entire animated series with Flash, and they could ...

Comment In: [Blog - 04/23/2014 - 09:01]

'There s an impression that ...

'There s an impression that game design is flashy and cool and about crazy ideas and fun all the time. But when I start off with, Let me tell you about doors it cuts straight to the everyday practical considerations. ' r n r nSounds like you 're a real ...

Comment In: [News - 02/19/2014 - 12:05]

Okay, Raph: i 'm watching ...

Okay, Raph: i 'm watching Neopets. Now what