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Blogs

Ryan Smith's Blog

Ryan Smith's Comments

Comment In: Beer and Diversity [Blog - 05/29/2013 - 08:15]

Is your lack of female ...

Is your lack of female testers really only caused by beer That seems a very bold claim to make. When I went to GDC Europe, there were plenty of women partaking in the after-hours drinking and partying. There were plenty of people there who didn 't drink alcohol, and stuck ...

Comment In: 'You can't have a female character in games' [News - 03/19/2013 - 08:55]

Val Reznitskaya, I vastly disagree. ...

Val Reznitskaya, I vastly disagree. Anita Sarkeesians merits are debatable at best, and what the industry certainly doesn 't need is more finger-pointing and tutting at things it 's doing wrong: It needs more examples. r n r nI am frankly surprised that so many people are completely okay with ...

Comment In: 'I think most game designers really just suck' - Richard Garriott [News - 03/20/2013 - 05:30]

His point even filtered through ...

His point even filtered through sensationalism is pretty good, though: Most game designers ARE underqualified, and many, many game designers are absolutely terrible. I 've spoken to many game designers from the industry, and the ones who are hired and are earning money are often more business people than game ...

Comment In: Apathy and refunds are more dangerous than piracy. [Blog - 03/18/2013 - 05:10]

It all really comes down ...

It all really comes down to respecting the consumers. r n r nWill consumers care about DRM that doesn 't in any way inhibit the way the game works Of course not. r n r nWill consumers care about DRM that makes games run slower, less efficiently, or not at ...

Comment In: How Valve hires, how it fires, and how much it pays [News - 02/25/2013 - 06:07]

Gender and racially homogenous products ...

Gender and racially homogenous products From Valve r n r nSeriously

Comment In: Let's Talk About Touching: Making Great Touchscreen Controls [Feature - 02/22/2013 - 04:50]

I recently worked on a ...

I recently worked on a mobile game called Space Keeper, and it is one of the few games I 'm ever seen that work better with touch controls than with mouse and keyboard. Basically, in the game, you grab shiny space balls and drag them into black holes. The faster ...

[More Ryan Smith Comments]   

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